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Difference between revisions of "Player vs Player (Overview)"
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− | ''We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary | + | ''We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. <includeonly>For an overview of PvP on Sanctuary [[Player vs Player (Overview) |please read more ..]]</includeonly><noinclude>[[category:Application]] |
+ | |||
+ | ==Overview== | ||
+ | This is the first time this community has ever needed to implement these types of PvP Rules. I have spent weeks talking to players and trying to come up with a fair and balanced system that wasn't overly complex. I'm not sure I've managed it -- there are a lot of opinions on what is best. | ||
+ | |||
+ | Consequently, I reserve the right to change this as much as I need to until I feel that I have gotten it right. This is by no means our first iteration, and is in fact our third. I put this overview document together to help myself and others understand the basic concepts before they delve into the rules and mechanics. | ||
+ | |||
+ | I hope it does the trick! | ||
+ | |||
+ | =Introduction= | ||
+ | ''This version of Sanctuary is intended to be a high conflict setting. Players who do not want to participate in conflict role-play may choose to be residents of Summer Isle instead of the Mainland. A few warnings and restrictions: | ||
+ | |||
+ | * If you purchase a [[Housing|house]] on the mainland you will be unable to remain neutral -- an estate owner can move into the land your house is on and evict you. | ||
+ | * Players who participate in the political conflict are expected to have the experience and maturity to maintain appropriate IC/OOC boundaries. | ||
+ | * A player can only own one [[Estate]], however, they can have their other characters participate in other [[: Category:Alliance |Alliances]]. Consequently, players are STRONGLY encouraged to keep ALL political discussions IN-GAME. | ||
+ | |||
+ | ==Summer Isle & Underhill== | ||
+ | [[file:Ankh-Healer.jpg|right|300px]] | ||
+ | Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party. | ||
+ | |||
+ | <font color="red"><center>PvP Free Zone</center></font> | ||
+ | |||
+ | In fact, if you want to avoid PvP completely, you are able to craft, hunt, and role-play on Summer Isle and Underhill with no reason to go to Cuiviénen at all. You can also choose to only go to Cuiviénen (world stage map) when there are storyline events with other people around. You won't get as many opportunities for involvement this way, but the option does exist. | ||
+ | |||
+ | ;Resurrecting a Knocked out Character | ||
+ | To the right, you will find a map of Summer Isle marking the locations where you can resurrect your character if you find yourself in a situation where you have been knocked out by mobs. | ||
+ | |||
+ | ==Cuiviénen== | ||
+ | The main storyline revolves around Cuiviénen and the [[Estate|Estate Ownership]]. It is on our custom Felucca map, using [[:category:RPCSS|RPCSS]], that the large scale land-based army conflict between [[Estate|estates]] takes place. If you want to be a part of this storyline then you need to expect both personal and alliance conflict, as well as, potential PvP. It is our intention to direct most PvP towards the furtherance of the storyline and away from individual player conflict, especially for those who are not interested in personal conflict outside of the guild and shard storylines. | ||
+ | |||
+ | To this end, we offer standard Felucca PvP Combat with reasonable [[PvP Rules|PvP-RP rules]] as well as guild warring managed by a player-negotiated [[Rules of Engagement]]. | ||
+ | |||
+ | ===PvP=== | ||
+ | The main world stage map used for RPCSS is setup on Felucca and allows open PvP as long as the [[PvP Rules]] are followed. Please note that looting is not allowed between individual parties unless their guilds are at war. PvP kills in this manner do not give murder points. | ||
+ | |||
+ | There are guards placed on Cuiviénen within defined guard zones. See [[Player vs Player (Mechs)]]. | ||
+ | |||
+ | ===Warring Guilds=== | ||
+ | The base guild system in UO, which we use for [[:category:Alliance|alliances]], allows two guilds to mutually agree to go to war. This forms enough consent that players are considered to ''have been warned''. | ||
+ | :{{: Rules of Engagement}} | ||
+ | |||
+ | ==Kidnap and Ransom== | ||
+ | On a final note, I'd like to take a moment to talk to you about kidnap and ransom. I certainly can't speak for everyone, but I can speak from many years of experience in other PvP games. There is going to be a large group of players who are may prefer being kidnapped, role-played and ransomed, rather than attacked. | ||
+ | |||
+ | Please take a moment to consider how much more role-play you can get, as well as loot, by capturing, role-playing, and ransoming people. As long as you actually role-play the captive, this is is an option that may have hours of enjoyment to be had. |
Latest revision as of 20:28, 6 May 2020
We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement.
Contents
Overview
This is the first time this community has ever needed to implement these types of PvP Rules. I have spent weeks talking to players and trying to come up with a fair and balanced system that wasn't overly complex. I'm not sure I've managed it -- there are a lot of opinions on what is best.
Consequently, I reserve the right to change this as much as I need to until I feel that I have gotten it right. This is by no means our first iteration, and is in fact our third. I put this overview document together to help myself and others understand the basic concepts before they delve into the rules and mechanics.
I hope it does the trick!
Introduction
This version of Sanctuary is intended to be a high conflict setting. Players who do not want to participate in conflict role-play may choose to be residents of Summer Isle instead of the Mainland. A few warnings and restrictions:
- If you purchase a house on the mainland you will be unable to remain neutral -- an estate owner can move into the land your house is on and evict you.
- Players who participate in the political conflict are expected to have the experience and maturity to maintain appropriate IC/OOC boundaries.
- A player can only own one Estate, however, they can have their other characters participate in other Alliances. Consequently, players are STRONGLY encouraged to keep ALL political discussions IN-GAME.
Summer Isle & Underhill
Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party.
In fact, if you want to avoid PvP completely, you are able to craft, hunt, and role-play on Summer Isle and Underhill with no reason to go to Cuiviénen at all. You can also choose to only go to Cuiviénen (world stage map) when there are storyline events with other people around. You won't get as many opportunities for involvement this way, but the option does exist.
- Resurrecting a Knocked out Character
To the right, you will find a map of Summer Isle marking the locations where you can resurrect your character if you find yourself in a situation where you have been knocked out by mobs.
Cuiviénen
The main storyline revolves around Cuiviénen and the Estate Ownership. It is on our custom Felucca map, using RPCSS, that the large scale land-based army conflict between estates takes place. If you want to be a part of this storyline then you need to expect both personal and alliance conflict, as well as, potential PvP. It is our intention to direct most PvP towards the furtherance of the storyline and away from individual player conflict, especially for those who are not interested in personal conflict outside of the guild and shard storylines.
To this end, we offer standard Felucca PvP Combat with reasonable PvP-RP rules as well as guild warring managed by a player-negotiated Rules of Engagement.
PvP
The main world stage map used for RPCSS is setup on Felucca and allows open PvP as long as the PvP Rules are followed. Please note that looting is not allowed between individual parties unless their guilds are at war. PvP kills in this manner do not give murder points.
There are guards placed on Cuiviénen within defined guard zones. See Player vs Player (Mechs).
Warring Guilds
The base guild system in UO, which we use for alliances, allows two guilds to mutually agree to go to war. This forms enough consent that players are considered to have been warned.
- The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time. Read More ..
Kidnap and Ransom
On a final note, I'd like to take a moment to talk to you about kidnap and ransom. I certainly can't speak for everyone, but I can speak from many years of experience in other PvP games. There is going to be a large group of players who are may prefer being kidnapped, role-played and ransomed, rather than attacked.
Please take a moment to consider how much more role-play you can get, as well as loot, by capturing, role-playing, and ransoming people. As long as you actually role-play the captive, this is is an option that may have hours of enjoyment to be had.