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Difference between revisions of "Player vs Player (Overview)"
From Sanctuary Shard
MamaWillow (talk | contribs) (→Summer Isle & Underhill) |
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==Summer Isle & Underhill== | ==Summer Isle & Underhill== | ||
− | Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party. The only way to fight is to use the "[[Player vs Player (Mechs)#Dueling|I wish to duel]]" system that comes with Serv UO. | + | Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party. The only way to fight is to use the "[[Player vs Player (Mechs)#Dueling|I wish to duel]]" system that comes with Serv UO, and the dueling system is mutual consent required. |
<font color="red"><center>PvP Free Zone</center></font> | <font color="red"><center>PvP Free Zone</center></font> |
Revision as of 16:30, 14 August 2019
We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement.
Contents
Overview
This is the first time this community has ever needed to implement these types of PvP Rules. I have spent weeks talking to players and trying to come up with a fair and balanced system that wasn't overly complex. I'm not sure I've managed it -- there are a lot of opinions on what is best.
Consequently, I reserve the right to change this as much as I need to until I feel that I have gotten it right. This is by no means our first iteration, and is in fact our third. I put this overview document together to help myself and others understand the basic concepts before they delve into the rules and mechanics.
I hope it does the trick!
Summer Isle & Underhill
Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party. The only way to fight is to use the "I wish to duel" system that comes with Serv UO, and the dueling system is mutual consent required.
In fact, if you want to avoid PvP completely, you are able to craft, hunt and role-play on Summer Isle and Underhill with no reason to go to Cuiviénen at all. You can also choose to only go to Cuiviénen (world stage map) only when there are storyline events with other people around. You won't get as much opportunities for involvement this way, but the option does exist.
Cuiviénen
PvP
- The main world stage map used for RPCSS is setup on Felucca and allows open PvP as long as the PvP Rules are followed.
- Looting is now allowed between individual parties but is active between warring guilds.
Warring Guilds
Death Curse
An extended "wound" system is in the process of being implemented for use on the main land. The system is not yet designed but its intention will be to cause a player to "recover more slowly" after a death. How and when it can fairly be used will be a factor of both the regular shard PvP Rules and the Rules of Engagement.
- The current PvP Rules state: Players may use the death curse functionality after two PvP encounters between two players within two months.
- No rules have been decided on for the Rules of Engagement.