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Humans
From Sanctuary Shard
The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but the Demi-humans, vampires, witches, lycanthropes and all who were born human.
Humans, and all sub-races, are found with nearly equal measure in all of the five kingdoms. Player's who choose to play humans are actually the sub-race of demi-human, rather then regular human. Demi-humans have greater strength, constitution and reflexes then the average native human (NPC) -- they are heroes able to compete against non-humans.
While not all human sub-races get along with each other, those who arrive in Sanctuary from else where quickly learn that there are commonalities shared among all of the races, commonalities which become very clear when compared to the alien nature of the Muiri, long mindedness of the Aelfeyn or the dogged determination of the Hoggur. While humans, vamps and weres are often at loggerheads in worlds where only they exist, our heroes arrive on Sanctuary with the understanding that there are often greater shared goals than dividing differences.
- Limitations
- All human sub-races are weakened by silver including player heroes (Demi-humans) who are stronger and more resistant then normal native NPC humans.
- Physical Traits
- Physical appearance is human possible.
- All humans and their sub-races were born human with a normal human appearance.
- Sub-Races
- This will include any character who was born human, regardless of if it is still human or not.
- Humans (Native NPCs)
- Demi-Human (all human player characters)
- Vampires
- Lycanthropes - "bitten not born"
- Witches - humans who have a highly developed sixth sense
- Headless
- Shade