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Estate
From Sanctuary Shard
Revision as of 16:26, 18 December 2020 by MamaWillow (talk | contribs)
Sanctuary allows individuals to own and control one of the 25 estates on the Cuiveinen mainland. The primary point of owning an estate is to participate in the political and martial conflict which is the backbone of the shard storyline. There are five-kingdom capital estates and 20 regional estates. Estates can be claimed via one of the Estate Stones outside of the main fortification.
So you want an estate?
'Thats great to hear! We are always excited to have new people come play with us.
- The first question usually is; "Do we have available estates?".
- We usually have available estates. There are 25 estates on the mainland, and it's unlikely that they have all been claimed.
- So that would make the next question, "How do I go about getting one?"
- The only way to find an available estate is to visit each of the 25 estate locations and check the stone to see if it's available. Make a role-play of it!
- Does it cost anything.
- Yes, having an estate costs 10,000 a week. You will need the first week upfront when you go to claim the stone.
Expectations
- Sanctuary is a role-play shard. Cuiviénen is a RP-Required facet. So it should go without saying that we expect estate owners to role-play, not just play RPCSS like a single person sim game.
- Conversely, we expect you to perform weekly moves in RPCSS to grow your estate in defense of yourself and your kingdom.
- Estate owners are encouraged but not required to update the forum post set aside for their estate. Kingdom leaders really should update the kingdom so that players surfing from the wiki to the forum looking for current information find something: http://forums.sanctuaryshard.com/forumdisplay.php?fid=51
- Estate owners are expected to understand that this is a game of war on a conflict-driven shard and players are warned that there are no guarantees that you will keep your estate if another team wants it.
List of Estates
- Claimed
- This estates are currently known to be claimed, but if an estate owner or steward is not performing well, a kingdom ruler might be prepared to replace them. If an estate is on the border of a kingdom, having a new estate owner available, might encourage one ruler to attack and claim it for their own -- and install a new person.
- Brighwell - Asajiro/Gwyr
- Carigsay - Aianna/Rain
- Dornear - Valaar as Steward
- Drokkwold - Julian as King (Capital City)
- Fjarora - Daliya Morskaia
- Karrandal - Brea Wynne Wistari (Capital City)
- Meissa - Hephaestra
- Novochebay - Morde as Steward / Valaar as Jarl
- Port Leon - Maeve/Caitria (Capital City)
- Shad'ahan - Sog
- Tarafeyn - Bunny (Capital City)
- Tiversomin - Baene Thorrstad
- Unclaimed
- "Unclaimed estates" may not necessarily still be unclaimed in RPCSS. Part of the goal of RPCSS is to acquire more land. Before a kingdom ruler can grant you land they must scout the location and confirm it is empty.
- Arnlodge - available
- Brekka -available
- Esholt - available
- Essendell - available
- Estervern - available
- Golmeuse -available
- Haverbron -available
- Heresevain - available for new leadership
- Langadalr - unclaimed (structure scheduled for demolition)
- Molvernia - Aerin
- Raedoria - Eddard/Digo
- Tårnsted - unclaimed
- Westleeuw - Frozstee
Backstory Ideas
If you want to know more about an estate's back story, you can also search their name in the News and Rumors Archive or look for the estate thread on the forums. If you find nothing, then you are probably free to be creative. Here are some suggestions.
- During the winter months, the populace of the estate were exposed to sickness and poor management by their lord. Many died, others took what meager possessions they had and left. With the disappearance of the lord, the serfs who remain look for someone to take the helm and lead them back to prosperity.
- Similar to the above, the ruling noble cared more about their own pockets than the health and livelihood of their peasants. One poor choice after another coupled with bad luck found them in deep debt, financially and with the nobility of other cities and holdings. Looking for a quick way out, they offer to sell their parents of nobility as well as their estate and surrounding lands to the highest (and quickest) bidder.
- After coming to these lands, you have seen how the natives are treated and you feel some sort of responsibility to providing them with a better life. Or maybe you think that seems to be the ticket and want to grab it for yourself. You challenge the current lord (a duel, a gamble, an election?) or maybe you just off them, and any who could claim succession, when no one is looking.
- In your exploration of these new lands you find a settlement that is long past its prime. You can't say when but it is evident by the state of rot and decay that no one has called this place home in years. Fancying yourself the leadership type, you set to work making repairs and soliciting locals to aid you in your endeavor, even convincing some that you would be a good and just lord.
- You've been here for sometime now; 1 year, 5 years, 10 years...long enough to have seen the battles that raged between the kingdoms, the famines that ravaged the land, perhaps even a time or two of peace when the promise of something better hung so tangibly in the summer air. You have grown weary of the back and forth of it all. The people deserve a sovereign who can unit the kingdoms and you know in the deepest recess of your being that you are the person to do it. Utilizing the reputation, resources, and relationships you have forged you make a grab for one of the more loosely held cities and begin your campaign to unit the realm or die trying.
- You've always been the lucky sort and one evening you just happened to make your way through the gates of a manor where childless liege lays waiting for whatever god cares to claim their soul. The only heir is a convolutedly distant relation whom no one in the holding seems to have ever met. Mistaking you for that heir you are quickly ushered to the seat of power before the cushion is even cold. Will the real heir show up to stack their claim? Only time will tell.
- To be frank, you simply do not like the person or people who are currently leading an estate and. Nothing would give you more pleasure than ousting them and claiming all they had worked for as your own. Maybe you were tricked by a fae once or humiliated by a dragon. Or maybe some Jarl decided to insult your honor. Whatever the case, the current climate of change and upheaval seems like the perfect opportunity to exact your revenge.
- You were always taught to be kind, to treat everyone with respect whether they're the lowest stable boy or the highest Queen. You made friends with the right people and when the leader of the estate steps down it is you who are offered the crown.