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Medical Knowledge
From Sanctuary Shard
Revision as of 22:03, 20 August 2020 by MamaWillow (talk | contribs)
A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality. Medical knowledge addresses physical wounds, diseases, illnesses, and curses.
Known Truths
- A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
- A player character and NPC Healers might return a player character's "spirit" to a new body.
- Player characters, pets, and mobs are known to be able to regenerate damage done by a battle within minutes.
- A high skill in camping is known to increase the regeneration of battle damage.
- Certain martial stances (confidence from precision) is known to increase regeneration.
- More not yet programmed ...
- Magic is known to "heal" battle damage, stop profuse bleeding, cure poisons, undo curses, and restore a spirit to a new body.