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XMLSpawner (Staff)
From Sanctuary Shard
Contents
Basics
Paragon
Convert multi line spawner to paragon
This is for adding a variable rate of paragon to an existing spawner with 5 to 20 mobs on it.
- Type .addatt xmlparagon (target spawner)
- Type .getatt (target spawner)
- Look at the properties of the xmlspawner by hitting the scroll to the left.
- Set the convertfacter to something near .25, then test.
- Close everything
- Open the spawner and being to hit respawn over and over until the amount of paragons feels good.
- If the number is too high, such as doubles, go back to the .getatt and lower the convertfactor.
- If its not spawning paragons often enough, go back to the .getatt and raise the convertfactor.
Create a dedicated paragon
This is for creating a spawn where the mob is always paragon. But you MUST change the respawn rate or they can camp the paragon.
- Create a spawner and rename, use the word "paragon" at the end of the name
- Type .addatt xmlparagon (target spawner)
- Type .getatt (target spawner)
- Open the xmlspawner
- Add one mob
- Add the following to the end after his name /isparagon/true
- If you wish to override his hue, then add /hue/0
- Edit the props and set the respawn rate to be a few hours on both min and max, so like 1 to 5 hours.
Delete Paragon Attachment
- Type .getatt
- On the right there is a box to check, check that and hit delete at the bottom
Treasure Chests
This is the specific code to write when manually adding them to XMLspawners"
- TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
- TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
- TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
- TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90
Puzzle Chests
This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
- MetalGoldenPuzzleChest/hue/2677
- StrongBoxPuzzle/hue/2677
Colored Horses
You need to set both the body value and the item id so that they stay the right body when mounted.
- /bodyvalue/200/itemid/16031
- /bodyvalue/204/itemid/16034
- /bodyvalue/226/itemid/16032
- /bodyvalue/228/itemid/16033
Making Multis
We can make multis that can be added to the xmlspawner from either ingame items created by our .createat or directly from items burned to statics.
- .writemulti filename zmin zmax -noitems -nostatics -nomultis -noaddons -invisble
To add the new file to a spawner, put this in the book:
- MULTIADDON,filename
Filenames
You may wish to force the location with /location/(x,y,z)
- bonfirelarge - suitable for giants
- littlecamp - suitable for ratmen and orcs
- summoningcircle - blood pentagram and some rocks with candles
- whitestoneruin
- orcfort
- cairn
- bridge4x6b
Ovadya's Discoveries
Making a mob spawn on a horse
Use the following procedure to spawn a mob on a horse:
First field should be the mob you want -on- the horse, for example: Brigand
Second field should be the horse as formatted: horse/rider/GETONSPAWN,1,serial
Now the part that's less obvious: Open the spawner up further using the arrow on the bottom right. You'll see a column titled sub for "subgroup" and assign both the 1st and 2nd field as "1" for subgroup one.