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Evocation

From Sanctuary Shard

Revision as of 19:02, 7 July 2020 by MamaWillow (talk | contribs) (Using)

Evocation is the primary damage-dealing magic skill.

Introduction

Evocation is the first of five magic skills to be implemented. Sanctuary magic is being changed away from a jack-of-all-trades skill into five separate and distinctive skills in keeping with the other sets of combat, taming, and bard skills. Evocation's primary purpose is to deliver direct fire and energy damage. The system has 10 combat spells that scale to the player's skill level and a handful of role-play spells specifically intended for the role-play of Evocation.

Using

Spell damage 
.. is scaled upwards based on Evaluate Intelligence and Mana.
Targetting
Most of the spells in Evocation attack whichever mob is the player's current target. This target can be set either by double-clicking the mob, the mob's health bar, or using the .nexttarget dot command.

Spells

Spell Mana Skill Range Reagents Cooldown Range
Flame Surge 2 0-100 Amber Auto Attack 18 Tiles
Flame surge is an auto-attack spell that can be toggled on and off. It will continually attack every 2 seconds. It can be temporarily interrupted by moving or casting another skill, however, it will automatically continue attacking once you stop moving or the other spell is complete. The spell will stop if toggled off or if the target is not longer valid. The reagent is only used upon activation, but mana is taking at every attack. The damage will scale up from 0 to 100 skill.
Brimstone 4 50-70 Ruby 5 sec 14 tiles
Brimstone is the first area of effect spell, it sends out flaming rocks to the player's current target and any mob within 2 tiles. Spell damage scales upward between 50 and 70 skill and the AOE increases after 85 skill. The total spell damage is divided across the number of targets hit.
Thunderstrike 6 50-70 Sapphire 10 sec 11 tiles
Thunderstrike is a direct damage spell with the lightning strike animation. Single Target, Spell damage scales upward.

Scaling

  • Reagent costs do not scale
  • AOE scales
  • Duration scales
Damage Scaling
Based on the spells skill range the damage of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill.
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