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Traveling Heroes
From Sanctuary Shard
Revision as of 17:01, 1 July 2020 by MamaWillow (talk | contribs)
The inter-dimensional traveler is core to this world's historical development. Most new players choose to bring in an existing character rather than jump in feet first by playing a native. We accept most original characters from most medieval fantasy worlds.
- Restrictions
- This player character is not native to this world, but rather comes from an alternate (medieval fantasy) world. Part of your character's past and present story must include the understanding that their previous existence in prior worlds begins to fade within a reasonably short period of time and they may eventually consider themselves native to the world.
- Matching Race on your Application
- Regardless of your character's actual place of birth race, they must fit within one of the four native races categories; Human, Aelfeyn, Muiri, Hoggur or be a Summons & Constructs.
- The native race pages have a selection of documented sub-races that have a high population density, an unusual backstory, or historical relevance. There are many more types of sub-races living in Sanctuary then are documented. If you do not see a sub-race that exactly matches your original character that's fine, you don't have to. You simply need to choose which race matches your sub-race.
- For Example: We don't have Drow as a native race. We have two similar races, but no actual Drow. That doesn't mean you have to claim your Drow is something else to get approved, you just have to say your traveler is an "Aelfeyn | Drow" on your application.
- Obviously, once your character begins to forget he's no longer a traveler, you'll need to figure out how he explains any discrepancies.