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Master NPC
From Sanctuary Shard
Combat Skills
- Master Minstrel
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
- Master-At-Arms
- (The Arena, South of the Stables): Trains Devotion, Precision and Deception and any necessary books
- Master Mage
- Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
- Spy Master
- Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
- Master Warden
- Trains all of the wilderness skills, including Camping, but not Herding.
Resource and Craft Skills
- Farm Master
- Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.