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Custom Player Commands
From Sanctuary Shard
Revision as of 23:08, 18 May 2020 by MamaWillow (talk | contribs)
- .arm <1 | 2 | disarm | toggle | bag>
- .arm 1: switches to the weapon defined as 1 (.arm set 1)
- .arm 2: switches to the weapon defined as 2 (.arm set 2)
- .arm disarm: takes any weapon out of your hand
- .arm toggle: will switch between 1 and 2, if no weapon equip defaults to 1
- .arm bag: allows you to set an arm/disarm bag
- .afk or .afk <message>
- Every 1 minute, alerts other players that you are away from keyboard with an emote. Move or type ".afk" again to turn it off. Type a message after .afk (like ".afk Be back in 10 minutes") to add a custom message.
- .bandage <self | partner | closest | target> [-players-only]
- self: Apply a bandage to yourself
- partner: Apply a bandage to your chosen partner
- closest: Apply a banadage to the closest friendly target
- target: Allow the player to target who should be healed
- -players-only: When searching for the closest target, it will only find player targets instead of pets
- .door
- Open all doors within 2 tiles of you
- .dump
- Dumps all items from one container into another
- .emote or .e
- Brings up a list of animations/sound effects your character can make
- .grab <bag | autocarve | options>
- Grabs all items on corpses and the ground around you.
- bag: sets the bag items are grabbed into.
- autocarve: toggles whether to auto-carve bodies when using .grab
- options: displays a window to choose what type of loot you wish to grab
- .look
- Opens information about you or another player. You can edit your own .look through the gump. Can also be used on items but only admins can edit item .looks.
- .motd
- Sanctuary uses a message of the day command (.MOTD) which also functions as our event calendar. Players can create their own events and tag a location allowing guests to join them at the event location. All players are welcome to create and host events; this is not exclusive to seer-run events only. Read More
- .nexttarget <range>
- Allows you to cycle through mobs on the screen within the specified range starting with those closet to you. This will change the opponent target and attack the mob.
- .own
- Marks an item as owned by you.
- .partner
- Sets a targeted player as your current hunting partner. Certain other commands can operate on your partner directly
- .point
- Point to a specific spot on the screen. Text will pop up at that spot.
- .sort <type>
- Similar to moveitems. Moves items in a specific category from one container to another. Valid types are gems, wands, regs, scrolls, armor, weapons, clothing, potions, hides, jewelry. For example, ".sort regs" will move all reagents from one container to another.
- .shapechange
- Staff member uses .shapechange set human. That sets humanbodyvalue and humanbodyhue. Then they can change the player's body value and play around with hue until the player is satisfied, and then the staff member uses .shapechange set other. This sets otherbodyvalue and otherbodyhue. Staff can also manually set all 4 of these props if they need to.
- Players type .shapechange to toggle between human and non-human form
- .SkillTitle
- Lets you choose which skill title will show on your paperdoll.
- .spec
- Sanctuary uses the .spec setting for skill. This allows you to have 4 non-craft skills to 100, 4 non-craft skills to 80, 4 non-craft skills to 60 and 3 craft skills to 100. New characters will receive 60 points in all spec'd skills. Read More ..
- .useitem <item name>
- Uses an item if it is in your backpack. The item name should be the item's name with no spaces. For example, ".useitem spellbook".