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Talk:House Application
From Sanctuary Shard
The process for establishing an RPCSS Noble House/Guild changed after 9/1/19 when the shard went live. The process now requires role-play establishment before an application is approved and the team set up in RPCSS. This article will explain the process in detail but the basic concept is simple -- role-play comes first.
Process Overview
We are going to talk a lot about how the role-play of establishing a Noble House can go, what the options are, and what considerations need to be made, but lets go over the basic process first because its not in and of itself complicated.
- First create a guild
- The first thing you need to do is rent a house and place a guild stone. You will need to recruit players able to participate in RPCSS to join that guild stone. You must have yourself and two other players to get approved. All three of you have to be active players and set up on the guild stone with RPCSS roles. It's important that you know that a player can only have one PC with a guild role in RPCSS. The guild stone will not allow a player with an RPCSS role on another character to be given a RPCSS role in your guild.
- Prepare the role-play
- Contact the other guild leaders in the kingdom out of character and let them know you are intending to create a new noble house and role-play about the formation will need to happen as soon as they are available. Then continue reading below on the various ways that role-play might proceed. If they have not seen this page, be sure to share it with them.
- Submit your application
- You can go ahead and submit your application once you have let the other guild leaders know. Your application will likely sit on the forums for up to two weeks as the role-play of its formation happens. Expect questions to be asked about the history you write for the house. Expect other guild leaders and staff to offer concerns or warnings -- you are starting a house with the intention of entering a world at war, everyone will want to make sure you are prepared and understand the consequences.
- Approval
- Once your application is approved, and your guild stone check, Lara will have to create the house manually in RPCSS and then link that house to your guild stone. At that time you can begin to play the game.
The Role-Play Goals
- Warning #1 ...
- Starting off in RPCSS with one hex, no armies, no scouts and limited gold means you are extremely vulnerable.
- There are three ways for you to fictionally claim a location for your new guild. Details outlined below
- Another house successfully moves one or more of their RPCSS armies into a set of hexes and occupies them on your behalf.
- The royal house grants you a set of land within the kingdom borders.
- You lay claim to a single unoccupied fortified hex.
- Warning #2 ....
- Any house may consider such action to be a threat and move against you before you've even recruited any units.
- Another house can send you gold or transfer armies to help you.
- RPCSS allows one house to send another house gold, this is existing functionality.
- A house leader can ask Mith/Lara to transfer armies and units from their house to another house. This has to be done manually and can not exceed the new houses maximums for armies and units.
- New houses may convert in game gold into gold bars upon formation only. The cost is 100,000 game gold for 1 RPCSS gold bar, with a maximum of 10 bars. This can not be done in installments, it's a single transaction which can only be handled by Lara.
- All new houses will start with 3-5 gold depending on the size of the fortification. At this time there are no free castles, so expect 3.
Doing the Role-Play
This will be the longest part of the process and you need to determine two things:
One, What is the fiction for the establishment of your noble house? Are you a trusted advisor of a powerful house that is being granted your own lands? Have you found an abandoned hex and are just squatting with the hopes of being left along long enough to recruit some men? Were you on the small council of some undefined NPC house and the "leader" has now died and you want to take over? Are you the leader of a house that has been around a long time but is just now ready to be recognized? Are you a court noble and the king wants to reward you for service?
There are lots of ways this fiction can be set up, and you likely have some freedom, but the longer the shard history develops the more likely you'll need to align with existing history. This is where talking to the other guild leaders and Lara for possible ideas becomes important. Expect others to have opinions on what makes sense for your idea. If you need help negotiating the idea, ask Lara to assist.
Two, In review of the political climate which other houses are likely to object and what can they do about it? You either need to gain both RP and RPCSS support from other houses or gamble that you can grow fast enough to survive a potential conflict. Lara will expect you to have a solid understanding of what you are facing before she approves your application. Do your RP homework.
Details
- If you are going to occupy hexes on behalf of a newly forming house you need to
- Successfully move one or more of your armies into a set of cojoined hexes and then contact Lara and let her know what you have done so she can set up the new guild in that location.
- If the hexes were occupied by a third house before you moved in and defeated their armies, Lara may require you to hold those hexes for one or more additional turns before awarding them to a new house.
- If you are the royal house and want to grant lands to a newly forming house within your kingdom borders you must
- Issue a formal decree in game during court at least two days before the end of turn so Lara has time to set them up.
- You may only grant a newly forming house a co-joined set of unclaimed/unoccupied hexes within your own kingdom borders.
- You may only grant up to half of your own arable hex count / 2 and rounded up.
- Understand that if any other house hearing this chooses to block your move by sending their army to occupy the hex before end of turn runs I will not allocate the hexes to the new house.
- Example: If the ruler of Kraestret at Drokkberg has 7 arable hexes in RPCSS, and no one was in Dornear, the king/queen could grant a newly forming house 4 hexes at and around Dornear.
- Depending on your court level and the number of armies you have it might be more effective for you to use your armies to occupy those hexes. See above.
- If you want to claim an unoccupied fortified hex for your newly forming house you must
- Check with Lara to make sure that the hex is in fact unoccupied.
- Make formal announcement at the royal court of the relevant kingdom of your intention to claim that hex.
- Understand that if any other house hearing this chooses to block your move by sending their army to occupy the hex before end of turn runs you will not get the hex.