This is Lyrrin's sandbox page, for detailing how the new taming system works and finding places that need tweaking.
Stats and Skills
Baby Pets
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Hit Points
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50
|
70
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80
|
90
|
120
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Str
|
100
|
75
|
100
|
140
|
120
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Dex
|
100
|
50
|
75
|
100
|
100
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Int
|
25
|
110
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70
|
25
|
25
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Stat Total
|
225
|
235
|
245
|
265
|
245
|
|
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Wrestling
|
50
|
30
|
60
|
65
|
70
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Tactics
|
50
|
0
|
60
|
65
|
70
|
Anatomy
|
50
|
0
|
0
|
65
|
70
|
Magic Resist
|
50
|
55
|
60
|
65
|
70
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Magery
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0
|
55
|
30
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0
|
0
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Meditation
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0
|
55
|
30
|
0
|
0
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Eval Int
|
0
|
25
|
0
|
0
|
0
|
Skill Total
|
200
|
220
|
240
|
260
|
280
|
Skill Caps
|
80
|
80
|
80
|
80
|
80
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A baby pet will grow up into an adult as soon as any of its skills reaches 80. With the current setup this means it will take longer to train a level 1 than it will take to train a level 5. I actually like this, since you can simultaneously train 5 L1's together but can only train one L5 at a time. Having L5 need less time to get to adult sounds like a fair tradeoff to me and a "benefit" of GM-ing taming. This does cause a problem with balance though, if training a L5 to 80 turns it into a 4-GM pet. Should their skills just go to 80?
IDEA: Higher taming = faster pet skill gain?
Adult Pets
|
Level 1
|
Level 2
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Level 3
|
Level 4
|
Level 5
|
Hit Points
|
150
|
200
|
250
|
275
|
325
|
Str
|
125
|
75
|
125
|
175
|
155
|
Dex
|
125
|
75
|
100
|
125
|
125
|
Int
|
25
|
145
|
80
|
25
|
25
|
Stat Total
|
275
|
295
|
305
|
325
|
305
|
|
Level 1
|
Level 2
|
Level 3
|
Level 4
|
Level 5
|
Wrestling
|
80
|
80
|
90
|
95
|
100
|
Tactics
|
80
|
*
|
90
|
95
|
100
|
Anatomy
|
80
|
*
|
*
|
95
|
100
|
Magic Resist
|
80
|
80
|
90
|
95
|
100
|
Magery
|
0
|
80
|
70
|
0
|
0
|
Meditation
|
0
|
80
|
*
|
0
|
0
|
Eval Int
|
0
|
*
|
*
|
0
|
0
|
Skill Total
|
320
|
>345
|
>370
|
380
|
400
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Skill Caps
|
110
|
120
|
130
|
140
|
150
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- "*" denotes that these skills are left at the pet's current skill level.
Behavior
The following rules apply to all pets
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Attack
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- All pets will attack a given target with the "kill" command. When the target dies, the pet returns to the owner's side and switches to "guard" mode.
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Guard
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- Pets will only attack mobs that are attacking their owner or themselves, in that order.
- As with attacking, if the target mob dies the pet will return to the owner and stay in "guard" mode.
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Follow
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- Pets will stay at your side and not attack anything. They will ignore any mobs that attack them.
- Pet follow speed has been increased so that they keep up with you when you are running or mounted.
- If a pet gets more than 16 tiles away from you, it will teleport to your side. It will also do this while attacking or guarding.
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Level 1 - Split up to attack multiple targets
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Attack
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- When given the 'kill' or 'all kill' command, each L1 pet from the same owner will attack a different target within 5 tiles of the original target.
- If there aren't enough targets in range, they will split up existing in-range targets between them.
- L1 pets do not care about what L2+ pets are doing, so they may attack the same target as an L2+ pet from the same owner.
- Because peripheral target selection is not under the player's control, L1 pets are hard-coded not to attack their owner, other players, anyone's pets or summons, or anything that will flag the owner as criminal, even on the mainland where PvP is allowed.
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Guard
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- L1 pets will split up and attack different targets, but only ones that are currently attacking their owner.
- Targeting restrictions for attacking do NOT apply for guarding. If a player or their pet attacks the owner, L1 pets will attack back. (Lyrrin double-check that this is true)
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Level 2 - Ranged (magery) attack
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Attack
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- L2 pets primarily attack with spells, with close-range melee as a backup.
- To attack with spells, L2 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.
- If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will revert to melee combat.
- As long as they are able to cast, they will try to stay 3 tiles away from the mob they are attacking to avoid getting hit.
- If they run out of mana, they will revert to close-range melee attacks until they have more than X mana (Lyrrin needs to re-evaluate this in light of the new regen code)
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Guard
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- If a mob attacks their owner, L2 pets will guard by casting spells or doing close-range melee the same way they attack.
- If no mobs are currently attacking the player, L2 pets will meditate. When they start meditating, they will say, "*Settles into a trance, regaining energy*". This message is also throttled to every 1 minute to avoid spamming.
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Level 3 - Healer
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Attack
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- In addition to melee combat, L3 pets can heal themselves, their owner, and their owner's other pets.
- To heal, L3 pets need reagents. Players can drag/drop reagents onto the pet or open their backpack and put reagents inside.
- If they run out of reagents, they will say, "*Stops casting to look around for more reagents*". This message is throttled to only happen every 1 minute, to avoid spamming. While out of reagents, they will not be able to heal and will do melee combat.
- Healing takes priority over combat. L3 pets will attempt these actions in order: Cure a poisoned owner/pet, cast greater heal, cast heal, do melee combat.
- Healing/cure has a cooldown of 10-15 seconds before any heal/cure action can be used again. The cooldown is dependent on the owner's taming skill. 60 taming = 15 seconds, 100 taming = 10 seconds.
- If the pet runs out of mana, they only do melee attacks until they have enough mana to cast cure or heal again.
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Guard
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- If a mob attacks their owner, L3 pets will guard by healing or doing melee combat the same way they attack.
- If no mobs are currently attacking the player, L3 pets will meditate. (Lyrrin double-check this is true)
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Level 4 - High Damage
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Attack
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- L4 pets do close-range melee combat.
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Guard
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- L4 pets follow standard pet guarding rules.
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Level 5 - Tank
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Attack
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- L5 pets do close-range melee combat.
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Guard
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- L5 pets follow standard pet guarding rules.
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