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Master NPC
From Sanctuary Shard
Revision as of 17:18, 17 June 2020 by MamaWillow (talk | contribs)
Combat Skills
- Master Minstrel
- Trains Discordance, Musicianship, Peacemaking, and Provocation,
along with the bard mastery book. - Weapon Master
- Trains Archery, fencing]], Focus, Mace fighting, Parry, Swordsmanship, Tactics,
throwing, and Wrestling. - Master Healer
- Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
- Master-At-Arms
- Trains bushido, chivalry and ninjitsu and any necessary books
- Master Mage
- Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
- Spy Master
- Trains all of the thieving skills including forensics which also includes taste id, item id and arms lore.
- Master Warden
- Trains all of the wilderness skills, including Camping, but not herding or butchery.
Resource and Craft Skills
- Farm Master
- Trains farming, herding, tailoring, cooking, alchemy. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains fishing, cartography. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains artistry, lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains mining, tinkering, black smithing. Plus all the relevant book skills for these crafts/resources.