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Dynamic Mob System (Staff)
From Sanctuary Shard
Contents
AI
This section currently applies only to non-human mobs.
Melee
This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
- Bump
- wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+
Archer
This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.
- Bump
- archery, tactics, str, dex, hits, ar
Berzerk
This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
- Bump
- wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++
Mage_Magery
Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion.
- Bump
- magery, eval int, meditation, int, mana, wrestling
Mage_Necro
Base Mob Setting
Level 1
- Name
- Stats
- Skills
- AR
- Min/Max Damage