Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Talk:Precision
From Sanctuary Shard
Precision is the pinnacle practice for those who are trained in the art of war.
The warrior specializing in precision can perform a variety of special abilities that mostly are defensive in nature - but can be used to quickly and honorably defeat the toughest of opponents.
Training
Training precision on Sanctuary works like all of the other skills, and can be trained by casting any of the spell abilities.
Mith
I'm closer to being OK with this ... still working on it.
Precision-based enhancements
The Champion receive several passive benefits based on their Precision proficiency.
Passive Ability | Description |
---|---|
Parrying | A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. The Evasion ability (see below) will further enhance your ability to parry with weapons as well as avoid direct spell damage. |
Perfection | Perfection is an ability that grants a damage bonus dependent on the amount of consecutive hits you deal to a certain target. It is not activated directly; in order to use it you must have at least 50 Bushido skill points and then Honor a target creature. Perfection may not be used against other players.
Once this is done, every successful blow will increase your perfection while a miss will lower it. As your level increases, each strike will deal more and more damage (to a maximum of a 100% bonus at the highest level), so the use of equipment with a Hit Chance Increase bonus is desirable. The Bushido ability Lightning Strike is also useful for sustaining a combo. If you defeat your target while at the highest level of perfection, you will regain some Hit Points, Stamina and Mana. Once the target creature is slain, you lose all perfection and must start over when you honor the next. Originally, perfection could also be used against players, however a later publish removed the ability to Honor them.
|
War Mount (Lesser Hiryu) | At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmares, Unicorns, War Steeds. |
Spell Abilities
Spell | Mana | Minimum Skill | Duration | Area of Effect | Description |
---|---|---|---|---|---|
Honorable Execution | 5 | 45.0 |
6 to 10 seconds | Caster | A successful use imparts a 10 second Dex Increase and restores roughly 8 to 10 Hit Points, adjusted upwards per level of Perfection. An unsuccessful use yields a 6 second reduction in magic resist.
|
Counter Attack | 5 | 50.0 |
Next successful Parrying | Caster | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry, without interrupting your normal swing timer. The Counter Attack, functions like a normal weapon attack, it is just a bonus swing and takes normal hit and miss ratios into account, and therefore can miss. |
Lightning Strike | 10 | 60.0 |
Instant | Caster | Allows a single attack with a 20% increase to weapon skill.
|
Confidence | 10 | 65.0 |
4 | Caster | A defensive stance that allows Stamina and Hit Points gain with each successful parry. Each such parry will heal 1 to (Precision / 12) hit points, and refresh stamina for 1 to (Precision / 5). Also increases Stamina and Hit Point Regeneration rate for 4 seconds upon activation. The increased rate is halted if hit during the 4 second duration. (Max HP Healed=\frac{Precision^2}{576}+15\)
|
Evasion | 10 | 70.0 |
3 to 6 seconds with a 2 second bonus if your Precision is above 100.0 and both Tactics and Anatomy are 100.0 or better | Caster | Increases your chance to parry, also grants the ability to parry direct damage attacks from other sources, such as spells and Dragons Breath. Evasion can only be used once every 20 seconds. The chance to block is based on Precision, Anatomy, and Tactics. The duration of Evasion is also influenced by these skills.
You can only cast Evasion with a weapon equipped. What if I swap weapons or get disarmed during evasion? When you switch weapons whilst under the evasion spell, a check is performed on each attack of your current weapon, meaning if you start evading with a one handed weapon, and switch to a 2 handed weapon, you will receive the evasion bonus of a 2 handed weapon whilst the 2 handed weapon is equipped. If you're disarmed you will not be able to evade, the evasion buff however will remain because if you re-arm you will continue to evade. |
Momentum | 10 | 85.0 |
Instant | Caster | Works only on multiple targets. A successful hit on an opponent results in another hit attempt on a different, adjacent opponent. Normal hit and miss ratios apply. A tactics bonus is applied to the second target, if the first target is killed. |