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Player vs Player (Overview)

From Sanctuary Shard

Revision as of 15:47, 14 August 2019 by MamaWillow (talk | contribs)

We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary

Summer Isle & Underhill

Summer Isle and Underhill do not allow any player vs player combat. Attacking other players is completely disabled on both maps even in party. The only way to fight is to use the "I wish to duel" system that comes with Serv UO.

This system is currently being rework to allow it to work anywhere rather then just within an arena.

Cuiviénen

PvP
  • The main world stage map used for RPCSS is setup on Felucca and allows open PvP as long as the PvP Rules are followed.
  • Looting is now allowed between individual parties but is active between warring guilds.


Warring Guilds
Death Curse
An extended "wound" system is in the process of being implemented for use on the main land. The system is not yet designed but its intention will be to cause a player to "recover more slowly" after a death. How and when it can fairly be used will be a factor of both the regular shard PvP Rules and the Rules of Engagement. The current PvP rules state:
After two PvP encounters between two players within two months, either player may call down a death curse on the other player which has the possibility of causing a long term need to heal after their next PvP battle with that same person. When a death curse strikes it will limit the character from healing after a death for 24-72 hours. (We are considering implementing ways to effect this with Spellweaving.)
No rules have been decided on for the Rules of Engagement
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