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Player vs Player (Mechs)
From Sanctuary Shard
There are a variety of ways in which player vs player conflict is initiated and resolved on Sanctuary; including a dueling system, a guild PvP system and RPCSS.
Dueling
Activated via the command, "I wish to duel". This is the standard Serv UO dueling system for now. When the dueling system is activated due to RP conflict, the duel can only be refused if the player is willing to back down or accept capture. Failure to adhere to this rule will result in an automatic capture implemented by staff.
PvP on World Map
Noble House/Guilds who are at war with each other can PvP. At war players appear in orange/red to each other making it very clear as to potential outcome of RP conflict. For those players who do not like PvP, we feel this is a fair "warning" and compromise.
- Guild leaders have control over who they flag as at war. This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.
- This means that a guild leader can not refused the "at war" challenge once the other guild's armies are at their door step.
- All other individual conflict between individual players can be resolved via the dueling system above.
RPCSS
The primary player vs player conflict on Sanctuary happens between Noble Houses and their NPC armies. Our custom designed system, RPCSS, is a web based solution that allows guilds to manage and direct armies against other guilds/noble houses.
Noble House (Guilds) will have the ability to place guards in the populated areas of the towns they control, and armies in the other areas (hexes) they control. Guards will be able to be summoned much in the same way that old school guards were.