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Master NPC
From Sanctuary Shard
Revision as of 21:08, 27 July 2019 by MamaWillow (talk | contribs)
Combat Skills
- Master Minstrel
- Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
- Weapon Master
- Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
- Master Healer
- Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
- Master-At-Arms
- Trains bushido, chivalry and ninjitsu and any necessary books
- Master Mage
- Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
- Spy Master
- Trains all of the thieving skills.
- Master Warden
- Trains all of the wilderness skills, exclude herding which I want on the Farm Master.
Resource and Craft Skills
- Farm Master
- Trains farming, herding, tailoring, cooking, alchemy, taste identification. Plus all the relevant book skills for these crafts/resources.
- Dock Master
- Trains fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman
- Trains lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith
- Trains mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.