We will be using the last set of Serv UO scripts that we built. The user manual will contain only those aspects which are non-standard additions. To those who have never played UO before; this wiki does not teach you how to play UO, rather it assumes you know how, and only need to know what is new or different from standard game play. We will make an effort to provide a selection of other websites for players new to the game mechanics.
List of Custom Features/Scripts
- Passive skill gains
- Does not include crafting skills
- Gains on some skills are temporary after use (magery, etc.)
- Learning from NPC's appears to be 'functional' - there is a dialog for it - but even at 0 you "know all they can teach"
- .spec to set 3 each Primary, Secondary, Tertiary, and Crafting skill caps (100, 80, 60, and 100, respectively)
Not Skills
- Custom Player Commands
- Sanctuary has a number of custom commands that players should familiarize themselves with. Read More ..
- How to Train Skills
- The .Spec Window
- Sanctuary uses the .spec setting for skill. This allows you to have 4 non-craft skills to 100, 4 non-craft skills to 80, 4 non-craft skills to 60 and 3 craft skills to 100. New characters will receive 60 points in all spec'd skills. Read More ..
- Horticulture
- Needs discussion
- Message of the Day
Combat Skills
Most of the melee, barding and spell casting skills should match OSI/Base UO as of 2016 which is the version of ServUO we are currently using. We are happy to transfer over any updates, assuming it doesn't effect any core systems or balance issues. If you discover something is missing, please request its addition on the forums.
Barding Skills
Melee Skills
Warrior Specialities
- Bushido
- Precision is melee support skill that focuses on increasing out going direct damage while allowing you limited ability to parry with a two-handed weapon. Read more ..
- Chivalry
- Devotion is a melee support skill that provides improved tanking and parry abilities. Read More ..
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- Ninjitsu
- Deception is currently broken due to the disabling of AOS. Any player who has taking this skill should page for a skill swap. Read More ..
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Spellcasting Skills
- Evaluating Intelligence
- Evaluating Intelligence is a support skill for Magery. Read More..
- Imbuing
- Imbuing has been deactivated on Sanctuary for the time being.
- Magery
- Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
- Meditation
- Meditation both passively and actively regenerates mana. Read More ..
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- Mysticism
- This skill is being rewritten, its currently non-functional. Read More ..
- Necromancy
- Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
- Resisting Spells
- Resisting spells reduces the effect/damage of incoming spells. Read more ..
- Spellweaving
- Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
- Spirit Speak
- Spirit Speak allows players to understand dead players as well as channel healing from monster corpses. Read More ..
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Thieving Skills
Wilderness Skills
Merchant (Craft) Skills
Most of these skills function like the craft skills from Grimmwold except where the Grimmwold craft skill was nearly identical to OSI/Base UO anyway, in which case we have used the updated version of the crafting skill from ServUO circa 2016. If you discover NON-AOS updates available on OSI/Base UO and you'd like us to investigate adding them, please put the request on the forums.
Resource Skills
- Herding +Apiculture
- Herding is primarily used to butcher animals and make candles.
- Farming +
Wine Crafting
- Farming is used to harvest food and alchemy reagents. Read More ..
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- Fishing
- This skill is used to harvest fish and some crafting resources.Read More ..
- Lumberjacking
- checked, working as on Grimmwold, advanced skills unchecked
- Mining
- Mining is used to harvest ore, sand, gems, and necromancy reagents. Read More..
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Crafting Skills
- Alchemy
- Cooking makes food, inks, dyes, paints, and alchemy potions.Read More..
- Artistry +Pottery +Basketweaving
- This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
- Blacksmithing
- This skill crafts metal armor and weapons. Read More..
- Carpentry +Fine Furnishing +Sidhe Carpentry
- This skill is used to make wooden and stone furniture and decoration. Read More..
- Cartography
- This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
- Cooking
- Cooking makes food, inks, dyes, paints, and alchemy potions.Read More..
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- Fletching aka Bowcraft
- This skill is used to make bows and wooden weapons. Read More..
- Inscription
- This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
- Tailoring
- checked, working as on Grimmwold, advanced skills unchecked
- Tinkering
- checked, working as on Grimmwold, advanced skills unchecked
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Book Skills
- Apiculture
- Is a book skill of Herding
- Basketweaving
- Is current the OSI/Base UO book skill of Tinkering, but needs to be changed to being Grimmwold's book skill of artistry.
- Beer Brewing
- Should be a book skill of cooking when written. Currently only in design.
- Fine Furnishing
- Is a book skill of Carpentry
- Glassblowing
- Glass blowing is a book skill not its own skill and is implemented with alchemy on sanctuary.
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- Horticulture
- Pottery
- Is a book skill of Artistry
- Sidhe Carpentry
- Is a book skill of Carpentry
- Special Dyes
- Grimmwold's special dyes should become a NEW bookstall of cooking, it use to be under alchemy which was a book skill of cooking, but now alchemy is it's own skill, but dyes should remind with cooking.
- Stone Crafting
- Is a book skill of Carpentry
- Wine Crafting
- Needs to be implemented
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Craft Disciplines
- Arms Lore
- This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
- Item Identification
- This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
- Taste Identification
- This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
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Subcategories
This category has only the following subcategory.
Pages in category "UserManual"
The following 82 pages are in this category, out of 82 total.