We will be using the last set of Serv UO scripts that we built. The user manual will contain only those aspects which are non-standard additions. To those who have never played UO before; this wiki does not teach you how to play UO, rather it assumes you know how, and only need to know what is new or different from standard game play. We will make an effort to provide a selection of other websites for players new to the game mechanics.
List of Custom Features/Scripts
- Passive skill gains
- Does not include crafting skills
- Gains on some skills are temporary after use (magery, etc.)
- Learning from NPC's appears to be 'functional' - there is a dialog for it - but even at 0 you "know all they can teach"
- .spec to set 3 each Primary, Secondary, Tertiary, and Crafting skill caps (100, 80, 60, and 100, respectively)
- Farming is implemented, but not currently listed in the skills window/scroll.
- Herb farming/harvesting seems to be in place, book is in game, but doesn't appear to actually be necessary.
- Horticulture appears to work as in base UO.
- Wine making/brewing does not appear to be in game.
Not Skills
Skills
Barding Skills
Combat Skills
Warrior Specialities
- Bushido
- Precision is melee support skill that focuses on increasing out going direct damage while allowing you limited ability to parry with a two-handed weapon. Read more ..
- Chivalry
- Devotion is a melee support skill that provides improved tanking and parry abilities. Read More ..
|
- Ninjitsu
- Deception is currently broken due to the disabling of AOS. Any player who has taking this skill should page for a skill swap. Read More ..
- Wrestling
- Wrestling is the unarmed combat skill and is rarely used. Read More ..
|
Crafting Skills
- Alchemy needs more checking (apothecary vs. base UO alchemy)
- Arms Lore checked, working
- Basket Weaving .props check is present, needs more checking
- Blacksmithing checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
- Herding: Herding is primarily used to butcher animals and make candles.
- Carpentry checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
- Cartography unchecked
- Cooking unchecked
- Farming: Farming is used to harvest food and alchemy reagents. Read More ..
- Fletching checked, working
- Glassblowing .props check present but untested
- Inscription skill present but untested
- Item Identification unchecked
- Lumberjacking checked, working as on Grimmwold, advanced skills unchecked
- Mining checked, working
- Stone Crafting (Masonry?) appears present as .props check but untested
- Tailoring checked, working as on Grimmwold, advanced skills unchecked
- Taste Identification unchecked
- Tinkering checked, working as on Grimmwold, advanced skills unchecked
Spellcasting Skills
- Evaluating Intelligence
- Evaluating Intelligence is a support skill for Magery. Read More..
- Imbuing
- Imbuing has been deactivated on Sanctuary for the time being.
- Magery
- Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
- Meditation
- Meditation both passively and actively regenerates mana. Read More ..
- Mysticism
- This skill is being rewritten, its currently non-functional. Read More ..
|
- Necromancy
- Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
- Resisting Spells
- Resisting spells reduces the effect/damage of incoming spells. Read more ..
- Spellweaving
- Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
- Spirit Speak
- Spirit Speak allows players to understand dead players as well as channel healing from monster corpses. Read More ..
|
Thieving Skills
Wilderness Skills
Subcategories
This category has only the following subcategory.
Pages in category "UserManual"
The following 82 pages are in this category, out of 82 total.