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Talk:Kingdom of Raeyithia
From Sanctuary Shard
Thoughts from Lara
When I begin to think about expanded lore for a kingdom I do a few things. One, I re-read the main wiki page with a fresh eye towards variations of how that main page can be expanded on. Two, I want to know what a kingdoms failings are, as that often helps set a solid foundation to determine their strengths. Three, I want to know what they will go to war over. Four, and finally, I review the history of the kindom and present some possible ideas to build on.
History in Reflection
I think, more then any other kingdom, Raeyithia has done a complete 180 from its position under the leadership of the Thorn King, and is a complete throw back, as much as possible, to ancient days. When the first beginning of the revolt against the Thorn King began, it was the non-humans of Raeyithia who came out of every burrow, mound, hill, tree, stream, lake, and briar patch to take up the war. Fromn within the households of the Andals, the non-human servent class took to the streets armed with brooms, carving knives, soup pot helmets and rolling pins. It would take less then a few years for every Thorn King loving one of them to be summarily evicted from the whole of Tara. Even those who sought to lie would soon find that the non unglamoured Muiri were quite capable of telling lie from truth and not one of them every swallowed a single line of the religious drivel.
Consequently, what we now have is a complex and many flavored soup pot of ancient traditions and political machinations of the non-human races which call Raeyithia Home.
Religion
It is perhaps only in the nature of religion have the various inhabitants have made a collective agreement for which god and goddess will be placed on the arcanum crystal: Raeyithia Religion
This will need some more expansion like we have for Emlyn
Racial Politics
While certainly individual players, especially travelers, bring their own agendas, there is a list of how some of the native races might go about their relationships with other people and kingdoms.
- The Tuatha De Danann, should any still exist, and the Gentry are the most likely to want to aquire and keep power, either because they are use to having it, even under the rule of the Thorn King, or because they are simple arrogent anti-humanist that beleive in their racial supremacy. This would be true of both those of light and dark natures, the only thing changing is the way in which they go abaout it.
- The Children of the Forest and many of the Muiri are likely to engage in a closed rank policy that is geared to keep their lands safe and free from human influance.
- The two most populous Hoggur races, the Orc and the Goblin are decidedly warlike at all levels from outright malevelent to adorably intrusive.
Celtic Gurps
This is a selection of things I've stolen from the Celtic Gurps and dumped in here unedited for consideration.