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Category:Kingdoms

From Sanctuary Shard

Revision as of 14:42, 5 May 2020 by MamaWillow (talk | contribs)

There are five Kingdoms on the mainland, a few islands, and an underground. The setting of the world is from a time period where kings rise and fall within years. As in the style of Game of Thrones, each kingdom is led by a great house, with additional great houses and banner houses in each kingdom. These Noble Houses have teams in RPCSS where they compete for their kingdom's throne and eventually to control the whole world.


Update: May 4th, 2020 May the force be with you ...

I am in the process of making changes to all wiki pages for RPCSS and Guilds/Noble Houses. If you see this on a page then assume that changes are being made. You may read an overview of the changes here.


Maps & Facets

We will be using three of the UO map slots.

  1. Summer Isle, a small pretty map with a completely custom land and buildings will be home to new players, casual RP, light hunting, crafting and "safe housing". Summer Isle is rated-PG and RP requested but relaxed -- we expect a certain level of ooc need to explain things game mechs. Summer Isle exists fictionally in the waters to the west of Cuiviénen.
  2. Cuiviénen which uses the main UO map, is completely custom and the largest of the maps. Cuiviénen hosts the RPCSS estates and player-driven story line. Cuiviénen is rated "adults-only" and is RP required.
  3. The third map is used for Underhill. Underhill exists just below Cuiviénen and is our primary high-end hunting map. Underhill is rated PG, is RP Optional, and may have its own seer run storylines. Read More ..
Summer Isles.jpg Summer Isle (Capital Evervale) RP-Req Rated-PG
Under the protection of the Grey Rider, Summer Isle is as lovely and as peaceful as any traveller to Sanctuary might hope. The beautiful architecture spans half a dozen cultures, and has been known by many different names over the millennia; including the Grey Havens and Sommerset. Upon your arrival in Sanctuary, it will be here that you arrive -- just outside of town, in a building that some claim resembles a large boot. The cobbler's wife is a friendly sort, and always has tea on for those heroes in need of a bit of bracing as they adjust to their new home. Come on in and sit a spell ...
Underhill 1.jpg Underhill (Capital Noreia) RP-Opt Rated-PG
Where do the forgotten go? To Underhill! to Underhill! To walk the Labyrinth, hoping to find the last of the Dark Crystals in a world of Legend. Underhill is a place that exists just below the lands of Cuiviénen and Summer Isle. A place of lost creatures, forgotten gods, unsolved puzzles and keys to broken locks. Seek Underhill in the center of mazes, behind hidden doors, down stairs that seem to go up, within wardrobes, and a dozen other places that exist but perhaps... should not. Read More ..
Staff would like to advise players that with such a large map area, they should expect casual role-play encounters to happen on Summer Isle, not on the mainland; and that we have an excellent event tool (.motd) that should be used to host events.

Kingdoms & Capitals of Cuiviénen (RP-Req Adults-Only)

Emlyn.jpg Kingdom of Emlyn (Capital Caerleon)
The Kingdom of Emlyn is like cool water on jagged rocks. The capital, Caerleon, is forged of strength and honor, unyielding stone encircling what many would consider an impregnable fortress. It is both home to legend and valor, those who reside being practical in nature. Residents tend to be Human or Hoggur. Read More ...
Influences
Knights, King Arthur, The Virtues, Medieval Britain, Winterfell, Ulster
Miðrvegr.jpg Kingdom of Miðrvegr (Capital Åndalstad)
The kingdom of Miðrvegr where the cold waters of distant shores collide is home to only the strong. The capital city Åndalstad, an intricate blend of stone and wood, was fashioned on the whims of great Kings and Queens of old, a testament to their glory. It is home to many humans and Hoggur. Read More ...
Influences
Norse/Viking, Pirates, Iron Islands, Rohan, Ironhall, Cimmerian, Nordheimer
Kraestret.jpg Kingdom of Kraestret (Capital Drökkburg)
The Kingdom of Kraestret, is a land that possesses an eerie charm. The capital city Drökkburg is gothic in design, with wrought iron having been blended together with cobble stones to form an imposing city. Eccentric is one word that may be used to describe the privileged inhabitants who seek above all else power. Read More ...
Influences
Gothic, Dark Forest, Mirkwood, Vampires, Dark Elves, Hamelin
Raeyithia.jpg Kingdom of Raeyithia (Capital Tarașinău)
The Kingdom of Raeyithia is never ending springtime buffeted by soft warm breezes fragrant with heather and lavender. The capital, Tarașinău, is born of beauty and bravery, a magical fairy tale city, encircled by a hedge wall, home to many of the Aelfeyn, Muiri and lowlander Hoggur. Read More ...
Influences
Fairy Tale, Fae, Briar Hollow, Elves, Narnia
Andus.jpg Kingdom of Andus (Capital Al Shadiya)
The Kingdom of Andus cuts through the veil of sand and wind, presenting a civilization refined by the knowledge and wisdom of centuries. The ancient architecture and monumental beauty of the capital city, Al Shadiya, shows all who visit a glimpse of both the sacred past and the treasured future. Read More ...
Influences
Arabian Nights, Roman, Egyptian, Gladiators, Desert Tribes, Zanzibar, Quartubi, Dorne

Alliances

Sanctuary does not currently support normal UO guilds. The guild system is reserved for political alliance role-play on the main land, Cuiviénen. If you feel there is a need for another political group in the role-play you may fill out an Alliance Application and post it to the forums here. Please note that this is not the application for estate owners which requires just the normal character application.

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