There are five Kingdoms. The setting of the world is from a time period where kings rise and fall within years. Each kingdom will have a great house which is currently on the throne. There may then be another 1 to 3 Great Houses per kingdom which will be able to play RPCSS, competing for the individual thrones or control of the whole world. Banner houses will be fictional and will not play in RPCSS.
- Maps & Facets
We will be using three of the UO map slots. Summer Isle, a small pretty map with a completely custom land and buildings will be home to new players, casual RP, light hunting, crafting and "safe housing". Summer Isle is rate-PG and RP required. Summer Isle exists fictional in the waters to the west of Cuiviénen. Cuiviénen is using the main UO map, is complete custom and the largest of the maps. Cuiviénen hosts the RPCSS armies and story line. Players need an an approved application to visit. Cuiviénen is rated "adults-only" and is RP required. The third map is used for Underhill. Underhill exists just below Cuiviénen and is our primary high end hunting map. Underhill is rated PG and is RP Optional. The player run story line resolves around Cuiviénen. Summer Isle and Underhill may have their own seer run storylines.
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Summer Isle (Capital ???)
- Under the protection of the Grey Rider, Summer Isle is as lovely and as peaceful as any traveller to Sanctuary might hope. The beautiful architecture spans half a dozen cultures, and has been known by many different names over the millennia; including the Grey Havens and Sommerset. Upon your arrival in Sanctuary, it will be here that you arrive -- just outside of town, in a building that some claim resembles a large boot. The cobbler's wife is a friendly sort, and always has tea on for those heroes in need of a bit of bracing as they adjust to their new home. Come on in and sit a spell ...
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Underhill (Capital ??)
- Where do the forgotten go? To Underhill! to Underhill! To walk the Labyrinth, hoping to find the last of the Dark Crystals in a world of Legend. Underhill is a place that exists just below the lands of Cuiviénen and Summer Isle. A place of lost creatures, forgotten gods, unsolved puzzles and keys to broken locks. Seek Underhill in the center of mazes, behind hidden doors, down stairs that seem to go up, within wardrobes, and a dozen other places that exist but perhaps... should not. Read More ..
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Kingdoms & Capitals of Cuiviénen
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Kingdom of Emlyn (Capital Caerleon)
- The Kingdom of Emlyn is like cool water on jagged rocks. The capital, Caerleon, is forged of strength and honor, unyielding stone encircling what many would consider an impregnable fortress. It is both home to legend and valor, those who reside being practical in nature. Residents tend to be Human or Hoggur. Read More ...
- Influences
- Knights, King Arthur, The Virtues, Medieval Britain, Winterfell, Ulster
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Kingdom of Miðrvegr (Capital Åndalstad)
- The kingdom of Miðrvegr where the cold waters of distant shores collide is home to only the strong. The capital city Åndalstad, an intricate blend of stone and wood, was fashioned on the whims of great Kings and Queens of old, a testament to their glory. It is home to many humans and Hoggur. Read More ...
- Influences
- Norse/Viking, Pirates, Iron Islands, Rohan, Ironhall, Cimmerian, Nordheimer
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Kingdom of Kraestret (Capital Drökkburg)
- The Kingdom of Kraestret, is a land that possesses an eerie charm. The capital city Drökkburg is gothic in design, with wrought iron having been blended together with cobble stones to form an imposing city. Eccentric is one word that may be used to describe the privileged inhabitants who seek above all else power. Read More ...
- Influences
- Gothic, Dark Forest, Mirkwood, Vampires, Dark Elves, Hamelin
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Kingdom of Raeyithia (Capital Tarașinău)
- The Kingdom of Raeyithia is never ending springtime buffeted by soft warm breezes fragrant with heather and lavender. The capital, Tarașinău, is born of beauty and bravery, a magical fairy tale city, encircled by a hedge wall, home to many of the Aelfeyn, Muiri and lowlander Hoggur. Read More ...
- Influences
- Fairy Tale, Fae, Briar Hollow, Elves, Narnia
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Kingdom of Andus (Capital Al Shadiya)
- The Kingdom of Andus cuts through the veil of sand and wind, presenting a civilization refined by the knowledge and wisdom of centuries. The ancient architecture and monumental beauty of the capital city, Al Shadiya, shows all who visit a glimpse of both the sacred past and the treasured future. Read More ...
- Influences
- Arabian Nights, Roman, Egyptian, Gladiators, Desert Tribes, Zanzibar, Quartubi, Dorne
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Noble Houses
Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called RPCSS to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five Ruling Houses and numerous other Great Houses and Banner Houses. House Applications are currently being accepted for Great Houses. Read More ...
Pages in category "Kingdoms"
The following 14 pages are in this category, out of 14 total.