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Master NPC
From Sanctuary Shard
Revision as of 19:17, 17 July 2019 by MamaWillow (talk | contribs)
Combat Skills
- Master Minstrel- Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
- Weapon Master - Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
- Master Healer - healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
- Master-At-Arms - trains bushido, chivalry and ninjitsu and any necessary books
- Master Mage- Magery, Mysticism, Necromancy, and Spellweaving. Include books
- Spy Master - all of the thieving skills. http://www.sanctuaryshard.com/index.php?...ing_Skills
- Master Warden- all of the wilderness skills, exclude herding which I want on the Farm Master. http://www.sanctuaryshard.com/index.php?...ess_Skills
Resource and Craft Skills
- Farm Master - farming, herding, tailoring, cooking, alchemy, taste identification. Plus all the relevant book skills for these crafts/resources.
- Dock Master - fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
- Master Woodsman - lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
- Master Metalsmith - mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.