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Difference between revisions of "Muiri"
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− | '' | + | ''The Muiri have developed many origin stories over the millennia and throughout the vast worlds in which they inhabit. Stories of fairies, nymphs and otherkin are told time and time again around fires and as bedtime stories. But it will be here on Sanctuary, which the Muiri call Tèarmann ap Dídean, that the Muiri will come to understand a new origin story; a tale of iron and ice, of a great black dragon that rules the moon bright sky, and the elements of water and air that infuse their very nature. Some still deny they are part of the Muiri, but iron is their kryptonite and by this all Muiri are known. <includeonly> [[Muiri |Read More ...]]</includeonly><noinclude>[[category:Races]] |
The Muiri organize themselves in the traditional way for the fae, by Winter and Summer courts that move between the kingdoms willynilly. This is not a land based organization like the noble houses, but rather simply two political groups that function with no greater goals than to influence the game to their own benefit. The summer court's motto might be defined as "You're not doing it right.", while the winter court's motto is "You're not the boss of me." Suffice it to say that with out the pull of ancient tradition, which has become magical geas, the courts would have dissolved. Instead they are frighteningly effective at influencing the native population. | The Muiri organize themselves in the traditional way for the fae, by Winter and Summer courts that move between the kingdoms willynilly. This is not a land based organization like the noble houses, but rather simply two political groups that function with no greater goals than to influence the game to their own benefit. The summer court's motto might be defined as "You're not doing it right.", while the winter court's motto is "You're not the boss of me." Suffice it to say that with out the pull of ancient tradition, which has become magical geas, the courts would have dissolved. Instead they are frighteningly effective at influencing the native population. |
Revision as of 17:35, 19 June 2019
The Muiri have developed many origin stories over the millennia and throughout the vast worlds in which they inhabit. Stories of fairies, nymphs and otherkin are told time and time again around fires and as bedtime stories. But it will be here on Sanctuary, which the Muiri call Tèarmann ap Dídean, that the Muiri will come to understand a new origin story; a tale of iron and ice, of a great black dragon that rules the moon bright sky, and the elements of water and air that infuse their very nature. Some still deny they are part of the Muiri, but iron is their kryptonite and by this all Muiri are known.
The Muiri organize themselves in the traditional way for the fae, by Winter and Summer courts that move between the kingdoms willynilly. This is not a land based organization like the noble houses, but rather simply two political groups that function with no greater goals than to influence the game to their own benefit. The summer court's motto might be defined as "You're not doing it right.", while the winter court's motto is "You're not the boss of me." Suffice it to say that with out the pull of ancient tradition, which has become magical geas, the courts would have dissolved. Instead they are frighteningly effective at influencing the native population.
- Limitations
- All Muiri are weakened by Iron
- Physical Traits
- Delicately featured
- In almost all cases the Muiri have non-human physical features and the ability to glamour or shape-shift.
- Sub-Races
- This category is for all nearly purely magical creatures such as fairies, dragons, unicorns, fen tads, pooka, etc. Creatures of water and air moved by the moon. This category is limited to sub-species which can be represented by UO graphics. A complete list of available graphics and relevant names will be made available.
- Other-kin (animals that can become human)
- Fairies
- Dragons
- Unicorns
- Pooka
- Bogthing
- Bogling