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Difference between revisions of "Kingdom of Kraestret"

From Sanctuary Shard

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[[category:Kingdoms]]
 
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“Motto” Is a motto of ____.  
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“The privilege of supremacy is not inherited but machinated.” Is a motto of Kraestret.  
  
 
Plain speech description. notes copied from other page: German, Dark Forest, Dark Grimm Tales
 
Plain speech description. notes copied from other page: German, Dark Forest, Dark Grimm Tales

Revision as of 17:21, 18 June 2019

The Kingdom of Kraestret, where the dense fog of what may be shadows your every step, is a land that possesses an eerie charm. The capital city Drökkburg is gothic in design, with wrought iron having been blended together with cobble stones to form an imposing city. Eccentric is one word that may be used to describe the privileged inhabitants who seek above all else power.

“The privilege of supremacy is not inherited but machinated.” Is a motto of Kraestret.

Plain speech description. notes copied from other page: German, Dark Forest, Dark Grimm Tales Based on the statics for Hamelin -- Power and Privilege This kingdom's occupants are dedicated to the acquisition of power and privilege, their focus is on the future. They often fail to pay attention to what is going on in the present as they plot and plan for the next turn of politics.

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Overview

Traits
Sly, intelligent, forward thinkers, ruthless in terms of their goal and pursuits, charming especially when after something.
Slaves
They are not opposed to slavery and in some instances example of indentured servitude exist. If given the chance to force someone into slavery due to a debt, many Kraestretians will take the opportunity. Although slavery is not a consistent part of cultures social structure.
Languages
Mainly common tongue though on occasion Proto-Germanic.
Given the very nature of Sanctuary, new languages and words enter the kingdom daily. Language develops slowly, while slang can develop very quickly. The villagers, in all places except Emlyn, have become used to new words, especially those of the ruling class which are often picked up quickly by the younger generation. In general, however, there are some trends that exist across the realms. Read More ...
Import & Exports
It is our intention to implement in-game resource nodes which may be controlled via RPCSS. The kingdom pages provide some general fictional ideas as to what types of imports and exports are traditional for each of the kingdoms. Advanced in-game resources, such as magical ores, may eventually be claimed by different RPCSS player teams, thereby restricting player access to these resources. Read More ...
Occupations
Family, Marriage, Divorce
Religion
Religion has changed a great deal in the last century for all of the kingdoms since the fall of the Thorn King. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such. Read More ..
Art & Literature
Law & Criminals
Governance
The native people of Sanctuary are have become accustomed to unusual and sweeping changes in the leadership and ruling class of their individual kingdoms as noble houses, both great and small ever vie for control of the lands. This fiction is brought to life in the web-based game RPCSS which allows for player teams to compete for control of estates, strongholds, castles and the five capitals. However, each kingdom has its own traditions of leadership, some of which have been in implementation for centuries.
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