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Difference between revisions of "Category:RPCSS"
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− | ''RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and | + | ''RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and is used by players (who own [[Estates]]) to build and move virtual armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS, and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in. |
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. <includeonly>[[:Category:RPCSS|Read More ..]]</includeonly><noinclude> | RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. <includeonly>[[:Category:RPCSS|Read More ..]]</includeonly><noinclude> |
Revision as of 16:03, 7 October 2020
RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and is used by players (who own Estates) to build and move virtual armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS, and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised.
Manual | The RPCSS User Manual is separate from the in-game user manual because RPCSS is a separate system that is accessed via the web, not from within UO. Web Game Link Read More .. |
New Player Guide | A series of suggestions for new players to RPCSS from Lara. Read More .. |
Introduction | RPCSS will forever change the way we role-play. Never before has the UO RP community had access to this type of tool. Many shards have tried to implement the concept using dice rules and staff. RPCSS takes this to an entirely new level that is fair, immersive and timely. Read More .. |
Overview | The page has been archived. |
Q&A | The page has been archived. |
Status | The page has been archived. |
Pages in category "RPCSS"
The following 35 pages are in this category, out of 35 total.