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Difference between revisions of "Category:Native Hoggur"
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!Hoggur Races | !Hoggur Races | ||
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; [[Duergar]] | ; [[Duergar]] | ||
: A race of half human-half Nemed-Hoggur dark dwarves living in Kraestrat. They are shorter than human average, but not as short as natural dwarves, allowing them to have passed, for the most part, as humans during the Thorn King Era. Now as the power of the Thorn King has broken, entire families of Duergar have emerged to broadly claim their heritage. [[Duergar|Read More ..]] | : A race of half human-half Nemed-Hoggur dark dwarves living in Kraestrat. They are shorter than human average, but not as short as natural dwarves, allowing them to have passed, for the most part, as humans during the Thorn King Era. Now as the power of the Thorn King has broken, entire families of Duergar have emerged to broadly claim their heritage. [[Duergar|Read More ..]] | ||
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: The Frem are a Cimmerian-Fomorian blended race that developed during the Thorn King Era. They are known for their affinity for the sea, their striking red-hair, and Gaelic cultural tendencies. The Frem are one of the few half-breed races that managed to maintain a consistent bloodline. This is more due to their natural insular nature and time spent on board ship rather than purposeful inter-breeding. Travellers to Sanctuary might recognize the cultural elements of Earth's Irish, the Ironborn of Westeros, and the Ceiki/Soiba of Comraich. [[Frem |Read More ..]] | : The Frem are a Cimmerian-Fomorian blended race that developed during the Thorn King Era. They are known for their affinity for the sea, their striking red-hair, and Gaelic cultural tendencies. The Frem are one of the few half-breed races that managed to maintain a consistent bloodline. This is more due to their natural insular nature and time spent on board ship rather than purposeful inter-breeding. Travellers to Sanctuary might recognize the cultural elements of Earth's Irish, the Ironborn of Westeros, and the Ceiki/Soiba of Comraich. [[Frem |Read More ..]] | ||
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; [[Goblin]] | ; [[Goblin]] | ||
: The Goblins arrived about the same time as the Orcs, approximately 3000 years ago, but they came in on the eastern coast of Cuiveinen, at which is now Raeyithia. They arrived with the Tuatha De Danann to whom they were second class citizens at best and slaves at worst. [[Goblin |Read More ..]] | : The Goblins arrived about the same time as the Orcs, approximately 3000 years ago, but they came in on the eastern coast of Cuiveinen, at which is now Raeyithia. They arrived with the Tuatha De Danann to whom they were second class citizens at best and slaves at worst. [[Goblin |Read More ..]] | ||
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Latest revision as of 15:18, 2 August 2020
Hoggur are, quite literally, the salt of the earth. Sometimes, they are the dirt of the earth; occasionally the marshes, swamps and bogs. Hoggur are creatures of the earth, the deep earth where roots tangle and treasure grows. Hoggur believe that their origins lay within the earth itself, and perhaps even with the great world serpent Jormungandr. Many Hoggur are of giant sub-races, but the race also includes dwarves, gnomes and goblins. If a human has a bulbous nose, it might be said, "He's got a bit of Hoggur in him."
Hoggur are unusually strong, densely-boned, large-headed, and prefer to keep both feet on the ground. Unusual traits such as more than one head or extra limbs are more common in the Hoggur and are usually a sign of good breeding. The racial culture tends to view most deformities and scars in a good light, while being excessively pretty tends to make others suspicious. There is perhaps a natural inclination to expect animal shape shifters or tree spirits to be Hoggur, but this isn't usually the case. One of the common aspects of Hoggur is their desire to burrow, mine or dig, not leap gracefully through the forest floor or treetops.
Hoggur society is guided by a council of elders. This council is comprised of the oldest, fattest, and most respected members of the race and individual sub-races. Hoggur are perhaps not the most intelligent of the races, but with age comes a level of wicked cunning that does well at keeping this race free from all but the most determined stupidity. The council prefers to meet in ancient caves and caverns thick with smoke from a variety of favorite pipe weeds. Read More ...
- Limitations
- All Hoggur are weakened by gold; even those subraces such as dwarves that love it -- gold is literally their downfall.
- Physical Traits
- Stronger then humans.
- Tied to the earth, can not leap or jump well.
- Large-boned and muscular, regardless of height.
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