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Difference between revisions of "Druidry"
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;Targetting : Beneficial targetting has been upgraded to allow the player to set, via macro or .spelloptions, their default target for beneficial spells; ''self, partner, or target cursor''. Druid spells will automatically target based on this setting, and you will be able to change the target via macro (keys or buttons). This system does not change how the ''.bandage'' command works, nor does it affect skills like Spirit Speak which are auto-self-targetting. | ;Targetting : Beneficial targetting has been upgraded to allow the player to set, via macro or .spelloptions, their default target for beneficial spells; ''self, partner, or target cursor''. Druid spells will automatically target based on this setting, and you will be able to change the target via macro (keys or buttons). This system does not change how the ''.bandage'' command works, nor does it affect skills like Spirit Speak which are auto-self-targetting. | ||
− | + | :<font color="red">Mith we might need rename the .partner command because its imprecise. Maybe .bandage setpartner? </font> | |
− | <font color="red">Mith we might need rename the .partner command because its imprecise. Maybe .bandage setpartner? </font> | ||
:In addition, Auto-heal spell can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the ''.spelloptions'' dot command and changing your Targeting Strategy. | :In addition, Auto-heal spell can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the ''.spelloptions'' dot command and changing your Targeting Strategy. |
Revision as of 16:16, 23 July 2020
Druidry is currently being design as part of the new magic skill system.
Introduction
Pending
- Please Note
- This skill has not been reviewed for PvP. Portions of this skill may not work in PvP. Ultimately, there will be an overall check of PvP, but that is many months off when more of the skills under development are complete.
In Testing
Commented Out - Edit to replace
Using
This skill replaces the skill ________ which should be transparent to players using the new client, but not perhaps to those still using the OSI client. Please note this skill is effectively unusable with the OSI client.
Purchase a full Book of _____ from the Master Mage. Acquire reagents ....
Set your target to training dummy in the .spelloptions dot command and go practice _____ for skill gain.
- Spell effect
- .. is scaled upwards based on Spirit Speak and Mana.
- Based on the spells skill range the effectiveness of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum effectiveness at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the effectiveness will skill up to maximum damage at 70 skill.
- Some spells will gain a boost above and beyond the specified skill range.
- Targetting
- Beneficial targetting has been upgraded to allow the player to set, via macro or .spelloptions, their default target for beneficial spells; self, partner, or target cursor. Druid spells will automatically target based on this setting, and you will be able to change the target via macro (keys or buttons). This system does not change how the .bandage command works, nor does it affect skills like Spirit Speak which are auto-self-targetting.
- Mith we might need rename the .partner command because its imprecise. Maybe .bandage setpartner?
- In addition, Auto-heal spell can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the .spelloptions dot command and changing your Targeting Strategy.
- The spells can be cast using the .cast command. Druidry spell IDs begin with ___ and go up to ___.
- Fizzling
- Spells do not fizzle, instead they always cast if the player's skill level is equal to or higher then the minimum skill range for the spell but they cast at reduced effectiveness.
- Reagents
- Druidry will consume ...
- Cooldowns
- Druidry spells have the concept of cooldowns. The spells have very short cast times, but they have a cool down which stops the player from being able to cast that spell again for a period of time. The spell icons in the client will display as red, and show a countdown to when they can be used again.
- Auto attack spell
- ____ is the Druidry auto-heal spell. These spells, once cast, will continue to fire off every few seconds at your target. Reagents are only consumed when you activate them, but mana is taken every time the spell fires off. The spell icon for the spell will change to green when active. If you want to stop the auto-heal, cast ___ again. Auto-heal spells are also the only spells that can be used on training dummies to train your Druidry up that way.
Spells
Spell | Mana | Skill Range | Reagents | Cast Time | Cooldown | Range |
---|---|---|---|---|---|---|
Single Target HOT | 2 | 0-100 | Amethyst | Auto Attack | 18 Tiles | |
Small Single Target Heal | 4 | 50-70 | Ruby | 1 sec | 5 secs | 14 tiles |
AOE Cure/Bleed Remove/Curse Removal | 6 | 50-70 | Sapphire | 1 sec | 10 secs | 11 tiles |
AOE Heal | 8 | 70-90 | Sapphire | 1 sec | 15 secs | 9 tiles |
Large Heal with HOT | 10 | 80-100 | Ruby | 1 sec | 20 secs | 6 tiles |
Bless, AOE? | 12 | 50-70 | Ruby | 1 sec | 30 secs | 12 tiles |
Arch Protection | 14 | 70-90 | Citrine | 1 sec | 45 secs | 8 tiles |
MR Buff/Spell Dam Reduction | 16 | 70-90 | Citrine | Instant | 45 secs | Self |
Sanctuary Trap | 18 | 80-100 | Ruby & Sapphire | 1 sec | 60 secs | Self |
Pull Corpse | 20 | 90-110 | Amethyst & Sapphire | 1 sec | 75 secs | Self |
Training
Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..
- Low skill levels can be trained by one of the Master NPCs.
- The books for crafting book skills can be purchased at the Master NPCs.
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