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Difference between revisions of "Druidry"

From Sanctuary Shard

(Created page with "''Druidry is currently being design as part of the new magic skill system.<includeonly> Read More ..</includeonly><noinclude>category:UserManual =Training=...")
 
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''Druidry is currently being design as part of the new magic skill system.<includeonly> [[Druidry |Read More ..]]</includeonly><noinclude>[[category:UserManual]]
 
''Druidry is currently being design as part of the new magic skill system.<includeonly> [[Druidry |Read More ..]]</includeonly><noinclude>[[category:UserManual]]
  
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=Introduction=
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{{:NotPvPBalanced}}
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<!-- ==In Testing==
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<font color="red">This skill is in testing.  We are NOT offering skill swaps for it as we need feedback on how it trains from 0 to 100 and how playable it is during the process.  Do not test if you can't deal with it having problems that require fixing.  Try it on a non-primary character. 
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This skill will remain "in testing" until ALL of the other magic skills are rewritten and then it will be adjusted relevant to those skills.  Do not take this skill if you can not deal with being "tweaked" or "nerfed".
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Additionally, remember this skill, and all other magic skills, are replacing Magery and Necromancy, as well as Spellweaving and Mystism.</font> -->
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=Using=
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''This skill replaces the skill Throwing which should be transparent to players using the new client, but not perhaps to those still using the OSI client.  Please note this skill is effectively unusable with the OSI client.
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Purchase a full Book of Evocation from the [[Master NPC |Master Mage]]. Acquire gems from hunting, player miners or NPC jeweler. Acquire a white ''gem stone mortar and pestle'' from a Mage NPC. Aquire gem dust vials (Amethyst, Citrine, Ruby, and Sapphire) from the Mage NPC or a player with [[Glassblowing]]. Locate an apothecary table; found at most craft halls or NPC Mage shops. Grind the gems up into dust and fill up the gem dust vials.
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Set your target to training dummy in the ''.spelloptions'' dot command and go practice Flame Surge for skill gain.
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;Spell damage :.. is scaled upwards based on [[Evaluating Intelligence]] and [[Stats |Mana]].
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:Based on the spells skill range the damage of a spell will scale.  If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill.
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:Some spells will gain a damage boost above and beyond the specified skill range.
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;Targetting :Most of the spells in Evocation attack whichever mob is the player's current target. This target can be set either by double-clicking the mob, the mob's health bar, or using the .nexttarget dot command. This allows magic to be "single click" combat if the single click option is set in the client or a macro is configured.
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:In addition, Auto-attack spells can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the ''.spelloptions'' dot command and changing your Targeting Strategy.
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:The spells can be cast using the .cast command.  Evocation spell IDs begin with 800 and go up to 809.
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;Fizzling
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:Spells do not fizzle, instead they always cast if the player's skill level is equal to or higher then the minimum skill range for the spell but they cast at reduced effectiveness.
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;Reagents
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:Evocation will consume gems for spell casting.  For now, in testing, it's a direct consumption of gems. For final release, something more interesting will be implemented.
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;Cooldowns
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:Evocation spells have the concept of cooldowns. The spells have very short cast times, but they have a cool down which stops the player from being able to cast that spell again for a period of time. The spell icons in the client will display as red, and show a countdown to when they can be used again.
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;Auto attack spell
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:Flame Surge is the Evocation auto-attack spell. These spells, once cast, will continue to fire off every few seconds at your target. Reagents are only consumed when you activate them, but mana is taken every time the spell fires off. The spell icon for the spell will change to green when active. If you want to stop the auto attack, cast Flame surge again. Auto attack spells are also the only spells that can be used on training dummies to train your Evocation up that way.
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=Spells=
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{| class="wikitable" style="width: 100%;"
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|- style="vertical-align:top;"
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!Spell
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!Mana
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!Skill Range
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!Reagents
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!Cast Time
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!Cooldown
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!Range
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|- style="vertical-align:top;"
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| rowspan="2" | '''Flame Surge'''
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[[image:flame.jpg]]
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|2
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|0-100
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|Amethyst
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|Auto Attack
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|
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|18 Tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Brimstone'''
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[[image: Brimstone.jpg]]
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|4
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|50-70
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|Ruby
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|1 sec
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| 5 secs
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|14 tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" |''' Lightning'''
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[[image: Lightning.jpg]]
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|6
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|50-70
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|Sapphire
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|1 sec
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|10 secs
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|11 tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Thunderstorm'''
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[[image: Thunderstorm.jpg]]
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|8
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|70-90
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|Sapphire
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|1 sec
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|15 secs
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|9 tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Flamestrike'''
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[[image: Flamestrike.jpg]]
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|10
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|80-100
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|Ruby
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|1 sec
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|20 secs
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|6 tiles
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|-
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|
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Conflagration'''
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[[image: Conflagration.jpg]]
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|12
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|50-70
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|Ruby
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|1 sec
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|30 secs
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|12 tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Magic Malaise'''
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[[image: Malaise.jpg]]
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|14
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|70-90
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|Citrine
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|1 sec
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|45 secs
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|8 tiles
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Wither Trap'''
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[[image: Wither.jpg]]
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|16
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|70-90
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| Citrine
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|Instant
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|45 secs
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|Self
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Fire Armor'''
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[[image: Fire Armor.jpg]]
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|18
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|80-100
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|Ruby & Sapphire
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|1 sec
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|60 secs
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|Self
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|-
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| colspan="6" |
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|- style="vertical-align:top;"
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| rowspan="2" | '''Magic Reflect'''
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[[image: Magic Reflect.jpg]]
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|20
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|90-110
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|Amethyst & Sapphire
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|1 sec
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|75 secs
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|Self
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|-
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| colspan="6" |
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|}
  
  

Revision as of 17:19, 22 July 2020

Druidry is currently being design as part of the new magic skill system.


Introduction

Please Note
This skill has not been reviewed for PvP. Portions of this skill may not work in PvP. Ultimately, there will be an overall check of PvP, but that is many months off when more of the skills under development are complete.


Using

This skill replaces the skill Throwing which should be transparent to players using the new client, but not perhaps to those still using the OSI client. Please note this skill is effectively unusable with the OSI client.

Purchase a full Book of Evocation from the Master Mage. Acquire gems from hunting, player miners or NPC jeweler. Acquire a white gem stone mortar and pestle from a Mage NPC. Aquire gem dust vials (Amethyst, Citrine, Ruby, and Sapphire) from the Mage NPC or a player with Glassblowing. Locate an apothecary table; found at most craft halls or NPC Mage shops. Grind the gems up into dust and fill up the gem dust vials.

Set your target to training dummy in the .spelloptions dot command and go practice Flame Surge for skill gain.

Spell damage 
.. is scaled upwards based on Evaluating Intelligence and Mana.
Based on the spells skill range the damage of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill.
Some spells will gain a damage boost above and beyond the specified skill range.
Targetting
Most of the spells in Evocation attack whichever mob is the player's current target. This target can be set either by double-clicking the mob, the mob's health bar, or using the .nexttarget dot command. This allows magic to be "single click" combat if the single click option is set in the client or a macro is configured.
In addition, Auto-attack spells can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the .spelloptions dot command and changing your Targeting Strategy.
The spells can be cast using the .cast command. Evocation spell IDs begin with 800 and go up to 809.
Fizzling
Spells do not fizzle, instead they always cast if the player's skill level is equal to or higher then the minimum skill range for the spell but they cast at reduced effectiveness.
Reagents
Evocation will consume gems for spell casting. For now, in testing, it's a direct consumption of gems. For final release, something more interesting will be implemented.
Cooldowns
Evocation spells have the concept of cooldowns. The spells have very short cast times, but they have a cool down which stops the player from being able to cast that spell again for a period of time. The spell icons in the client will display as red, and show a countdown to when they can be used again.
Auto attack spell
Flame Surge is the Evocation auto-attack spell. These spells, once cast, will continue to fire off every few seconds at your target. Reagents are only consumed when you activate them, but mana is taken every time the spell fires off. The spell icon for the spell will change to green when active. If you want to stop the auto attack, cast Flame surge again. Auto attack spells are also the only spells that can be used on training dummies to train your Evocation up that way.

Spells

Spell Mana Skill Range Reagents Cast Time Cooldown Range
Flame Surge

Flame.jpg

2 0-100 Amethyst Auto Attack 18 Tiles
Brimstone

Brimstone.jpg

4 50-70 Ruby 1 sec 5 secs 14 tiles
Lightning

Lightning.jpg

6 50-70 Sapphire 1 sec 10 secs 11 tiles
Thunderstorm

Thunderstorm.jpg

8 70-90 Sapphire 1 sec 15 secs 9 tiles
Flamestrike

Flamestrike.jpg

10 80-100 Ruby 1 sec 20 secs 6 tiles
Conflagration

Conflagration.jpg

12 50-70 Ruby 1 sec 30 secs 12 tiles
Magic Malaise

Malaise.jpg

14 70-90 Citrine 1 sec 45 secs 8 tiles
Wither Trap

Wither.jpg

16 70-90 Citrine Instant 45 secs Self
Fire Armor

Fire Armor.jpg

18 80-100 Ruby & Sapphire 1 sec 60 secs Self
Magic Reflect

Magic Reflect.jpg

20 90-110 Amethyst & Sapphire 1 sec 75 secs Self


Training

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..

  • Low skill levels can be trained by one of the Master NPCs.
  • The books for crafting book skills can be purchased at the Master NPCs.
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.
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