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Difference between revisions of "Evocation"
From Sanctuary Shard
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* Reagent costs do not scale | * Reagent costs do not scale | ||
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* AOE scales | * AOE scales | ||
* Duration scales | * Duration scales | ||
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+ | ;Damage Scaling | ||
+ | :Based on the spells skill range the damage of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill. |
Revision as of 18:57, 7 July 2020
Evocation is the primary damage-dealing magic skill.
Contents
Introduction
Evocation is the first of five magic skills to be implemented. Sanctuary magic is being changed away from a jack-of-all-trades skill into five separate and distinctive skills in keeping with the other sets of combat, taming, and bard skills. Evocation's primary purpose is to deliver direct fire and energy damage. The system has 10 combat spells that scale to the player's skill level and a handful of role-play spells specifically intended for the role-play of Evocation.
Using
Spell damage is scaled upwards based on Evaluate Intelligence and Mana.
Spells
Spell | Mana | Skill Range | Reagents | Cooldown | Range |
---|---|---|---|---|---|
Flame Surge | 2 | 0-100 | Amber | Auto Attack | 18 Tiles |
Flame surge is an auto-attack spell that can be toggled on and off. It will continually attack every 2 seconds. It can be temporarily interrupted by moving or casting another skill, however, it will automatically continue attacking once you stop moving or the other spell is complete. The spell will stop if toggled off or if the target is not longer valid. The reagent is only used upon activation, but mana is taking at every attack. The damage will scale up from 0 to 100 skill. | |||||
Brimstone | 4 | 50-70 | Ruby | 5 sec | 14 tiles |
Brimstone is the first area of effect spell, it sends out flaming rocks to the player's current target and any mob within 2 tiles. Spell damage scales upward between 50 and 70 skill and the AOE increases after 85 skill. The total spell damage is divided across the number of targets hit. | |||||
Scaling
- Reagent costs do not scale
- AOE scales
- Duration scales
- Damage Scaling
- Based on the spells skill range the damage of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill.