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Difference between revisions of "Mob Combat"
From Sanctuary Shard
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; Scaling | ; Scaling | ||
− | :If the mob is a lower level then the player, the mob will do more melee damage to the player. We compare the highest of the three options (Avg WeapSkill + Tactics) vs (Magery + Eval) vs Poison and take the highest | + | :If the mob is a lower level then the player, the mob will do more melee damage to the player. We compare the highest of the three options (Avg WeapSkill + Tactics) vs (Magery + Eval) vs Poison and take the highest to calculate the damage adjustment for a mob's MELEE attack. |
[[category:UserManual]] | [[category:UserManual]] |
Revision as of 17:55, 7 July 2020
We have tweaked the base damage done by Mobs to players on Sanctuary. Working from a set of pre-AOS systems we have made the combat faster and more challenging, including scaling mobs up to players so as to keep all mobs at least reasonably interesting to fight. Content creep is a constant challenge and we are determined to avoid the long term pitfalls that have befallen other shards.
- Scaling
- If the mob is a lower level then the player, the mob will do more melee damage to the player. We compare the highest of the three options (Avg WeapSkill + Tactics) vs (Magery + Eval) vs Poison and take the highest to calculate the damage adjustment for a mob's MELEE attack.