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Difference between revisions of "Manual (RPCSS)"
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# Ask in Discords RPCSS-topic channel, you can also search thru the channel for previous discussions that relate to your issue. | # Ask in Discords RPCSS-topic channel, you can also search thru the channel for previous discussions that relate to your issue. | ||
# Finally, if its an issue that is stopping you from playing, post it on the [http://forums.sanctuaryshard.com/forumdisplay.php?fid=35 RPCSS Board]. | # Finally, if its an issue that is stopping you from playing, post it on the [http://forums.sanctuaryshard.com/forumdisplay.php?fid=35 RPCSS Board]. | ||
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=Introduction= | =Introduction= |
Revision as of 16:57, 5 June 2020
The RPCSS User Manual is separate from the in-game user manual because RPCSS is a separate system that is accessed via the web, not from with in UO.
May 4th, 2020: I have cleaned up most of the references to "Noble Houses" in the manual. They should all reference estate instead. However, I will need to do a complete review of the manual before the next release, so check back here at that point.
Contents
Overview
This system has had one Alpha, and is now in Beta. Expect bugs and occasionally some clunky user interface issues.
- Additionally, this manual was written for the alpha when there was no UO integration.
- I will continue to update this manual as I review and use the system, check back often. Text that is in red is from the alpha may not be working as documented, proceed with caution.
- Items that have been struck out are not implemented but are required to be documented as a place holder for further releases.
- Regions
- The names on the RPCSS map are regions, they are used to give notifications of actions. Things like "An army has been sighted in Tarafeyn" means any one of the hexes traditionally defined as that region -- not specifically the hexes currently controlled by an estate. Regions are loosely divided along roads but are not intended to be precise. It provides only a general area of the map to explore. Regions in this case are used only for indicating an area of the map something may have happened in.
Release
- We are in Beta Release 2.0
- Updates can be found on the RPCSS Update Thread on the forums.
Pending Actions
- Defend and Support Orders have been added to RPCSS but they have not been added to this manual.
Known Issues
- The map is VERY persnickety. The toolset we went with has been a bitch to make work smoothly. We know about it, and have been working on it for ages. If it gets all twisted up and isn't responding, actively log out and close the tab/browser and log back in.
- Sometimes the map doesn't let you choose a hex. This happens normally when submitting more then one scout order. This is another known map issue we are hunting down. The simple fix for it is to go to the dashboard and then back to the role in-between issuing the orders.
- Logout does not currently rest properly after end of turn. You need to either close the tab that had the website open in, or close your browser.
- The last time submitted is off due to time zones and will be fixed eventually.
Trouble Shooting
- Make sure the issue is not a known issue by looking above.
- Make sure you are using the right URL, using the wrong URL will definitely cause things to go wonky.
- Try logging out and logging in.
- Try closing the browser window completely and re-opening it.
- Try force refreshing the page, the command for this varies by browser, you'll need to check for how your browser does it.
- Ask in Discords RPCSS-topic channel, you can also search thru the channel for previous discussions that relate to your issue.
- Finally, if its an issue that is stopping you from playing, post it on the RPCSS Board.
Introduction
Registration | RPCSS is connected to Sanctuary and thus your user name and password for RPCSS is the same as your UO Sanctuary Shard ID. |
End of Turn | On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here. |
Notifications and Rumors | Notifications appear on the RPCSS Web Game. Rumors appear in game via the post office and town crier. |
Dashboard | The Daskboard is a summary page that shows different information to different roles. It includes general information about the turn and a map to explore hexes. |
End of Turn
On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) The end of turn takes less than 30 mins and does the following things:
- Initiative is Rolled for all Factions
All Raid Orders resolved in Initiative Order- All Marching Orders and thus Combat resolved in Initiative Order (Combat Resolution detailed below)
All Consolidate Power Orders resolved in Initiative Order- All other actions resolved in Initiative Order
- Tax Income is paid
Mercenaries are paid
- First Turn of the Month
- If the End of Turn is the first end of turn in the month, the following things happen:
- Upkeep of castles and stronghold is deducted. (3 for Strongholds and 5 for castles)
- Military units are paid (1 gold per unit)
- Close of Turn each week
- Muster Points and all other counters are rest
- Notifications and Rumors are sent out
Notifications and Rumors
- Immediately
- Small Council players will always receive back responses to the actions they submitted. Only they can see them, responses do not go out to anyone else except the one who submitted them.
- Small Council players will usually receive notification of actions done against them. However, not all actions done against a faction are known to the faction. Some are only known if another action has been made to reveal them. In most cases, actions that involve armies moving in your territory or attacking your armies are always revealed to the General.
- Two Days after End of Turn
- Faction members have a random chance of receiving a rumor from home that involves action that affected their faction. At this stage you only hear about your faction. Not everyone will get a rumor, and not everyone will get the same information. You are encouraged to go role-play finding out. Rumors are sent to your character via in-game post. Any character registered in the guild has a chance or receiving post from home about their guilds home hexes.
- Four Days after End of Turn
- The town criers will receive random rumors that involve actions going on in the world. Not every town crier will get the same information. You are encouraged to go role-play with others and explore the various town criers to find out the information.
Dashboard
- A summery page which shows different information to different roles. It includes general information about the turn and a map to explore hexes.
Actions
- The actions listed here are the only ones implemented.
Leader
- Update June 5, 2020
- Currently RPCSS is not connected to UO in any way other than account authorization, this will change in the future, for now, this section has been edited to reflect current functionality.
Allies | The allies fuction is currently disabled. |
General/Warlord
Warlord Overview | The Warlord Screen provides relevant resource information, a breakdown of the factions current armies, and a list of any submitted actions this turn. |
Armies | The more hexes you control the more armies you can have, and the larger the army can be. An army can never have more than 4 units in it. A unit can be infantry, knights, or siege equipment. |
Muster | Muster is how you recruit infantry, knights and seige equipment. Mustering is a complex process and should be reviewed carefully here. |
Marching Orders | Marching Orders is the primary way in which you move armies around the map, initiate combat, and occupy new hexes. More details can be found here. |
Support Orders | After marching an army into a hex, you can give it a support order. This will provide a +1 bonus to the first attacked army cojoined to the supporting army. |
Defend Orders | Defend is used to increase the defensive strength of an army for that turn. It does not work if the army is the aggressor. |
Combat Resolution | At the end of turn, RPCSS will determine the results of any combat that ensues. The process is explained in detail here |
Coin Master
Collect Taxes | You gain 1 gold bar per court level at the end of turn automatically. This is not an action. |
Borrow Gold | If you get into a situation where you are out of gold you may borrow gold from "the bank". |
Raise Court Level | Raising Court Level is one of the most important steps you can take in RPCSS. Raising court level requires you to move armies and occupy hexes. |
Occupy Land | To raise your court level you must gain more hexes. To perform this action in RPCSS is a two step process. You must march an army into the hex you wish to occupy. On the next turn, you choose "Occupy Land" from the list of coin master actions and a screen with currently controlled hexes shown in purple, and available hexes with an army in place are shown in orange. |
Spy Master
The Spy Master role in RPCSS acts as the spymaster, scout leader, guerrilla warfare tactician, information broker, etc for the faction team. This can be role-played a variety of ways, as there is a variety of things that the spymaster can do in the game. Many of the actions are influenced by the Influence track.
Recruit Spy | You may recruit 1 spy per turn for a maximum number equal to your court level. The spy is not available for use until after end of turn. |
Scout Order | You can order one of your agents to scout a hex and its immediate surrounding hexes. This is an area of 7 hex total. After the end of turn, if there are enemy armies in any of the 7 hexes, their location will be revealed to the spymaster for 1 turn. |
Special Circumstances
Relocate | If you wish to relocate your home hex for role-play reasons you need to contact Lara and follow the process defined here: |
Give Hex | If you wish to give a hex owned by your faction to another faction you can record the request on Discord in the #RPCSS-help channel and tell Lara. Please include screen shot of the hex to give. |