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Difference between revisions of "Dynamic Mob System (Staff)"
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MamaWillow (talk | contribs) (→=Berzerk) |
MamaWillow (talk | contribs) (→AI) |
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''This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack. | ''This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack. | ||
; Bump | ; Bump | ||
− | : wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics | + | : wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+ |
==Archer== | ==Archer== | ||
''This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow. | ''This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow. | ||
;Bump | ;Bump | ||
− | : archery, tactics, str, dex, hits, | + | : archery, tactics, str, dex, hits, ar |
==Berzerk== | ==Berzerk== | ||
− | ''This is the same as the melee AI but will never flee. | + | ''This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack. |
+ | ; Bump | ||
+ | : wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++ | ||
+ | |||
+ | ==Mage_Magery== | ||
+ | ''Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion. | ||
+ | ;Bump | ||
+ | : magery, eval int, meditation, int, mana, wrestling | ||
+ | |||
+ | ==Mage_Necro== | ||
=Base Mob Setting= | =Base Mob Setting= |
Revision as of 21:22, 27 May 2020
Contents
AI
This section currently applies only to non-human mobs.
Melee
This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
- Bump
- wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics, ar+
Archer
This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.
- Bump
- archery, tactics, str, dex, hits, ar
Berzerk
This is the same as the melee AI but will never flee. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
- Bump
- wrestling + sword/fencing/mace, str, dex, hits, min/max dam+, tactics, ar++
Mage_Magery
Spellcaster AI that won't actually close, but if closed on will switch to wrestling. Uses Magery, will heal, bless and cure himself. May meditate as needed. Spell attacks are: poison, paralyse, curse, magic arrow, harm, fire ball, lightning, mind blast, energy bolt, explosion, flame strike, weaken, clumsy, feebleminded, mana drain. Has a rare combo of paralyse + explosion.
- Bump
- magery, eval int, meditation, int, mana, wrestling
Mage_Necro
Base Mob Setting
Level 1
- Name
- Stats
- Skills
- AR
- Min/Max Damage