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Difference between revisions of "Dynamic Mob System (Staff)"
From Sanctuary Shard
MamaWillow (talk | contribs) (→Archer) |
MamaWillow (talk | contribs) (→Archer) |
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;Bump | ;Bump | ||
: archery, tactics, str, dex, hits, | : archery, tactics, str, dex, hits, | ||
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+ | ==Berzerk= | ||
+ | ''This is the same as the melee AI but will never flee. | ||
=Base Mob Setting= | =Base Mob Setting= |
Revision as of 21:11, 27 May 2020
AI
This section currently applies only to non-human mobs.
Melee
This is the AI used by most creatures. Non-human mobs use the wresting skill and do no special weapon abilities if no weapon is equipped. If the custom mob is equipped with a sword type, mace type or fencing type weapon it will use that skill and do the weapon type attack.
- Bump
- wrestling + sword/fencing/mace, str, dex, hits, min/max dam, tactics
Archer
This AI will shoot a bow or crossbow depending on what is equipped. If the custom mob can be equipped with either a bow or crossbow.
- Bump
- archery, tactics, str, dex, hits,
=Berzerk
This is the same as the melee AI but will never flee.
Base Mob Setting
Level 1
- Name
- Stats
- Skills
- AR
- Min/Max Damage