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Difference between revisions of "Race Timeline: Stone Soup"

From Sanctuary Shard

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''While Sanctuary is a melting pot of many cultures from many distinct dimensions it has become a homogenous world over the many millennia. With each new arrival the world would shift, envelop and change. In fact, it is only our heroes, fresh from their native worlds that are able to identify any distinct element of Sanctuary’s native races and traditions. Yet common cultural tendencies became strengthened as like sought like.  Sanctuary today is both familiar and completely new; a stone soup of influence, invasion and adaptation.  Let us review how this fascinating world slowly simmered and matured. <includeonly>[[History Timeline: Stone Soup|Read More ..]]</includeonly><noinclude> [[Category:Lore]]
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''While Sanctuary is a melting pot of many cultures from many distinct dimensions it has become a homogenous world over the many millennia. With each new arrival the world would shift, envelop, and change. In fact, it is only our heroes, fresh from their native worlds that are able to identify any distinct element of Sanctuary’s native races and traditions. Yet common cultural tendencies became strengthened as like sought like.  Sanctuary today is both familiar and completely new; a stone soup of influence, invasion, and adaptation.  Let us review how this fascinating world slowly simmered and matured. <includeonly>[[History Timeline: Stone Soup|Read More ..]]</includeonly><noinclude> [[Category:Lore]]
  
 
;Earliest Time
 
;Earliest Time
:Cimmerians, a human race and Formorians, a Hoggur race, are already in Sanctuary
+
:Cimmerians, a human race and [[Formorian]]s, a [[Hoggur]] race, are already in Sanctuary
:The Children of the Forest (Daoine Sídhe) arrive or are native to Sanctuary.  Their bloodline would create both witches and cat-based lycanthropy.
+
:The [[Children of the Forest]] (Daoine Sídhe) arrive or are native to Sanctuary.  Their bloodline would create both witches and cat-based lycanthropy.
 
:Atlanteans arrived to settle on Thule, Cuiveinen’s eastern island off the coast of Raeyithia.
 
:Atlanteans arrived to settle on Thule, Cuiveinen’s eastern island off the coast of Raeyithia.
  
 
;Over the course of the next few centuries
 
;Over the course of the next few centuries
:Half-breed Hoggur sub-races such as Fauns/Satyrs, Merfolk, Centaurs, Harpies, Sphinx, Chimera, and Minotaurs would evolve on Thule.
+
:Half-breed [[Hoggur]] sub-races such as Fauns/Satyrs, Merfolk, Centaurs, Harpies, Sphinx, Chimera, and Minotaurs would evolve on Thule.
 
:The Nemed, a slavic and eastern germanic human race, would arrive and claim most of the kingdom of Kraestrat.
 
:The Nemed, a slavic and eastern germanic human race, would arrive and claim most of the kingdom of Kraestrat.
 
:The Rhoynar, a dark skinned people from the far southern continent below the mainland would move into Andus.
 
:The Rhoynar, a dark skinned people from the far southern continent below the mainland would move into Andus.
  
 
;1000 years before the rise of the Thorn King three new races of Aelfeyn Arrive
 
;1000 years before the rise of the Thorn King three new races of Aelfeyn Arrive
: Into the Northeast, Alfar and Jotunn arrive, bringing wolf and ursine lycanthropy to eastern humans.
+
: Into the Northeast, [[Alfar]] and [[Jotunn]] arrive, bringing wolf and ursine lycanthropy to eastern humans.
: Into the Northwest, Noldorians and Dúnedain would arrive.
+
: Into the Northwest, [[Noldorian]]s and Dúnedain would arrive.
: Into Raeyithia, the Tuatha De Danan would arrive and fight with the Formorians, a Hoggur race. The Formorians would be driven north and Children of the Forest (Daoine Sídhe) would driven to all four corners of the mainland, even south, where they would interbreed with the Rhoynar.
+
: Into Raeyithia, the Tuatha De Danan would arrive and fight with the [[Formorian]]s, a [[Hoggur]] race. The [[Formorian]]s would be driven north and [[Children of the Forest]] (Daoine Sídhe) would be driven to all four corners of the mainland, even south, where they would interbreed with the Rhoynar.
  
;A number of generations after the arrival of the Alfar
+
;A number of generations after the arrival of the [[Alfar]]
:Interbreeding of Alfar and Jotunn would create a race known as the Trow
+
:Interbreeding of [[Alfar]] and [[Jotunn]] would create a race known as the Trow
 
:The Atlanteans would arrive on the shores of Andus and enslave the Rhoynar they find there.
 
:The Atlanteans would arrive on the shores of Andus and enslave the Rhoynar they find there.
  
 
;500 years after the Aelfeyn
 
;500 years after the Aelfeyn
:Children of the Forest (Daoine Sídhe) evolve into what would become the Muiri
+
:[[Children of the Forest]] (Daoine Sídhe) evolve into what would become the Muiri
:The Tuatha De Danan (The Gentry) would force the Children of the Forest (Daoine Sídhe) out of Raeyithia and into the deep underground.  Underhill would form.  
+
:The Tuatha De Danan (The Gentry) would force the [[Children of the Forest]] (Daoine Sídhe) out of Raeyithia and into the deep underground.  Underhill would form.  
 
:The Tuatha De Danan (The Gentry) would move above ground and establish the city of Tarasinau.
 
:The Tuatha De Danan (The Gentry) would move above ground and establish the city of Tarasinau.
:The Tuatha De Danan would be renamed as “The Gentry” and those Children of the Forest (Daoine Sídhe) who stayed above ground would become second-class citizens to the new ruling class.
+
:The Tuatha De Danan would be renamed as “The Gentry” and those [[Children of the Forest]] (Daoine Sídhe) who stayed above ground would become second-class citizens to the new ruling class.
  
 
;200 years before the rise of the Thorn King
 
;200 years before the rise of the Thorn King
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: During the age of the Thorn King, scholars postulated quite strongly that the Aelfeyn and the Muiri were not natural beings but were in fact demons summoned to the mortal plane to wreck unholy destruction upon the good works done in the name of The Thorn King, a mostly human God
 
: During the age of the Thorn King, scholars postulated quite strongly that the Aelfeyn and the Muiri were not natural beings but were in fact demons summoned to the mortal plane to wreck unholy destruction upon the good works done in the name of The Thorn King, a mostly human God
 
: Aelfeyn would retreat, with their magic and gold, deep into the forests of Raeyithia, Kraestret and Midrvegr.
 
: Aelfeyn would retreat, with their magic and gold, deep into the forests of Raeyithia, Kraestret and Midrvegr.
: The prejudice of the Thorn King followers would force the Hoggur to adapt and cross breed, becoming more human-like and human-sized.  Family generations might tell tales of their Dwarven, Giant or Troll origins, but those that wanted to survive the racial purges kept their history to themselves.
+
: The prejudice of the Thorn King followers would force the [[Hoggur]] to adapt and crossbreed, becoming more human-like and human-sized.  Family generations might tell tales of their Dwarven, Giant or Troll origins, but those that wanted to survive the racial purges kept their history to themselves.
: The Muiri develop; smaller, smarter and skilled in glamour. They manage to hide among the humans, still as second class citizens, and take human mates (An act of survival or revenge?)  The human population would name them demons and changelings, hunting them down never realising how may lived as their cooks and footmen.
+
: The Muiri develop; smaller, smarter, and skilled in glamour. They manage to hide among the humans, still as second class citizens, and take human mates (An act of survival or revenge?)  The human population would name them demons and changelings, hunting them down never realizing how may lived as their cooks and footmen.
  
 
; Recently
 
; Recently
 
: Power of the Thorn King is broken.
 
: Power of the Thorn King is broken.
: The origin races emerge from hiding.  Some never recover from the destruction to their cultural, devolving into what would be called ferels. Some would simply never forgive their cousins for “selling out” and interbreeding with the Thorn King Humans. Others would be forgiving and embrace those who changed as a people forced to survive by any means necessary.
+
: The origin races emerge from hiding.  Some never recover from the destruction to their culture, devolving into what would be called ferals. Some would simply never forgive their cousins for “selling out” and interbreeding with the Thorn King Humans. Others would be forgiving and embrace those who changed as a people forced to survive by any means necessary.

Revision as of 18:13, 21 May 2020

While Sanctuary is a melting pot of many cultures from many distinct dimensions it has become a homogenous world over the many millennia. With each new arrival the world would shift, envelop, and change. In fact, it is only our heroes, fresh from their native worlds that are able to identify any distinct element of Sanctuary’s native races and traditions. Yet common cultural tendencies became strengthened as like sought like. Sanctuary today is both familiar and completely new; a stone soup of influence, invasion, and adaptation. Let us review how this fascinating world slowly simmered and matured.

Earliest Time
Cimmerians, a human race and Formorians, a Hoggur race, are already in Sanctuary
The Children of the Forest (Daoine Sídhe) arrive or are native to Sanctuary. Their bloodline would create both witches and cat-based lycanthropy.
Atlanteans arrived to settle on Thule, Cuiveinen’s eastern island off the coast of Raeyithia.
Over the course of the next few centuries
Half-breed Hoggur sub-races such as Fauns/Satyrs, Merfolk, Centaurs, Harpies, Sphinx, Chimera, and Minotaurs would evolve on Thule.
The Nemed, a slavic and eastern germanic human race, would arrive and claim most of the kingdom of Kraestrat.
The Rhoynar, a dark skinned people from the far southern continent below the mainland would move into Andus.
1000 years before the rise of the Thorn King three new races of Aelfeyn Arrive
Into the Northeast, Alfar and Jotunn arrive, bringing wolf and ursine lycanthropy to eastern humans.
Into the Northwest, Noldorians and Dúnedain would arrive.
Into Raeyithia, the Tuatha De Danan would arrive and fight with the Formorians, a Hoggur race. The Formorians would be driven north and Children of the Forest (Daoine Sídhe) would be driven to all four corners of the mainland, even south, where they would interbreed with the Rhoynar.
A number of generations after the arrival of the Alfar
Interbreeding of Alfar and Jotunn would create a race known as the Trow
The Atlanteans would arrive on the shores of Andus and enslave the Rhoynar they find there.
500 years after the Aelfeyn
Children of the Forest (Daoine Sídhe) evolve into what would become the Muiri
The Tuatha De Danan (The Gentry) would force the Children of the Forest (Daoine Sídhe) out of Raeyithia and into the deep underground. Underhill would form.
The Tuatha De Danan (The Gentry) would move above ground and establish the city of Tarasinau.
The Tuatha De Danan would be renamed as “The Gentry” and those Children of the Forest (Daoine Sídhe) who stayed above ground would become second-class citizens to the new ruling class.
200 years before the rise of the Thorn King
The Andals arrive in such a large mass that they push into every corner of the mainland and truely begin to establish the cities as we know them now.
The Era of the Thorn King lasts 2000 years
The Thorn King comes into power
During the age of the Thorn King, scholars postulated quite strongly that the Aelfeyn and the Muiri were not natural beings but were in fact demons summoned to the mortal plane to wreck unholy destruction upon the good works done in the name of The Thorn King, a mostly human God
Aelfeyn would retreat, with their magic and gold, deep into the forests of Raeyithia, Kraestret and Midrvegr.
The prejudice of the Thorn King followers would force the Hoggur to adapt and crossbreed, becoming more human-like and human-sized. Family generations might tell tales of their Dwarven, Giant or Troll origins, but those that wanted to survive the racial purges kept their history to themselves.
The Muiri develop; smaller, smarter, and skilled in glamour. They manage to hide among the humans, still as second class citizens, and take human mates (An act of survival or revenge?) The human population would name them demons and changelings, hunting them down never realizing how may lived as their cooks and footmen.
Recently
Power of the Thorn King is broken.
The origin races emerge from hiding. Some never recover from the destruction to their culture, devolving into what would be called ferals. Some would simply never forgive their cousins for “selling out” and interbreeding with the Thorn King Humans. Others would be forgiving and embrace those who changed as a people forced to survive by any means necessary.
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