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Difference between revisions of "Parrying"
From Sanctuary Shard
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− | + | ''On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one. | |
:In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | :In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill. | ||
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+ | The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target. | ||
{{:Pre-AOS Warning}} | {{:Pre-AOS Warning}} |
Revision as of 20:44, 31 August 2019
“A wise warrior fights with both weapon and intellect.”
“An even wiser warrior fights with a shield as well.”
Overview
Parrying is used to block melee blows or archery shots from opponents. In usual practise you must equip a Shield in order to parry - Which type doesn't make a difference (unless the item has an additionally listed Defense Chance Increase bonus).
If you fail to parry, a shield offers no protection aside from any Item Properties it might have displayed (such as Resistances).
As a character gains in Parry as well as Bushido, the system changes somewhat: Your chance to block with a shield falls, and instead you gain the ability to parry with a sword. An additional bonus is granted if the weapon is double handed.
- More Information
- This skill works similarly to Parrying on UO Guide.
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Details
On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one.
- In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.
This skill has been deemed non-functional due to the disabling of AOS on the shard. If you have taken this skill in error, please page in-game for a skill swap. We will not be supporting this skill until it is re-written. Read More .. |