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Difference between revisions of "Focus"
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*For every 10 points of Focus a player has, their 10 second Stamina gain is increased by 1. | *For every 10 points of Focus a player has, their 10 second Stamina gain is increased by 1. | ||
*For every 20 points of Focus a player has, their 10 second Mana gain is increased by 1. | *For every 20 points of Focus a player has, their 10 second Mana gain is increased by 1. | ||
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+ | =Training= | ||
+ | Focus is a secondary skill in our skill training system, and many primary skills will train focus along with the primary skill. |
Revision as of 16:50, 31 August 2019
The Focus skill could be defined as the "Warrior's Meditation Skill."
Overview
Focus increases both a character's Mana Regeneration and Stamina Regeneration. Since a warrior's swing rate is determined by the amount of stamina he has, the ability to increase the regeneration of that attribute would be highly beneficial on the battlefield. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics.
Hit Points, Stamina, and Mana all have statistics associated with them called "10 second gains," which are set on all creatures and tell the game system how much to increase each current value by every 10 seconds. This can be seen in the way monsters regenerate their hit points, stamina, and mana over time. These "10 second gains" are usually set once and never change. However, in Age of Shadows, these 10-second gains can now be increased by various skill and magic effects, like the Focus skill.
- More Information
- This skill works similarly to Focus on UO Guide.
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Ability
- For every 10 points of Focus a player has, their 10 second Stamina gain is increased by 1.
- For every 20 points of Focus a player has, their 10 second Mana gain is increased by 1.
Training
Focus is a secondary skill in our skill training system, and many primary skills will train focus along with the primary skill.