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Difference between revisions of "Anatomy"
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''Anatomy is a necessary support skill for the melee weapon skills and healing. <includeonly>[[Anatomy|Read more ..]]</includeonly><noinclude>[[category:UserManual]] | ''Anatomy is a necessary support skill for the melee weapon skills and healing. <includeonly>[[Anatomy|Read more ..]]</includeonly><noinclude>[[category:UserManual]] | ||
=Overview= | =Overview= | ||
+ | <font color="red">8/31/19: This page has been recently updated and needs to be checked. If you can confirm this page is accurate please post to the wiki below, or remove this comment if you have a wiki account.</font> | ||
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Anatomy can be used in three ways: | Anatomy can be used in three ways: | ||
Revision as of 13:22, 31 August 2019
Anatomy is a necessary support skill for the melee weapon skills and healing.
Overview
8/31/19: This page has been recently updated and needs to be checked. If you can confirm this page is accurate please post to the wiki below, or remove this comment if you have a wiki account.
Anatomy can be used in three ways:
- Passively increases the combat damage you deal.
- Passively adds amount healed to yourself, NPC's, or other players.
- Actively check the Dexterity and Strength of another player, animal, or monster.
You will also receive a bonus to the Evasion ability if your Anatomy is 100.0 or better.
- More Information
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- This skill works similarly to Anatomy on UO Guide.
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Active Use
To Actively use the skill click your skill icon and select your target you will receive two of the messages below giving you information on your target.
Strength Message | Target’s Strength | Dexterity Message | Target’s Dexterity |
Rather feeble | 1-10 | Very clumsy | 1-10 |
Somewhat weak | 11-20 | Somewhat uncoordinated | 11-20 |
To be of normal strength | 21-30 | Moderately dexterous | 21-30 |
Somewhat strong | 31-40 | Somewhat agile | 31-40 |
Very strong | 41-50 | Very agile | 41-50 |
Extremely strong | 51-60 | Extremely agile | 51-60 |
Extraordinarily strong | 61-70 | Extraordinarily agile | 61-70 |
Strong as an ox | 71-80 | Moves like quicksilver | 71-80 |
One of the strongest people you have ever seen | 81-90 | One of the fastest people you have ever seen | 81-90 |
Superhumanly strong | 90+ | Superhumanly agile | 90+ |
Damage Increase
- Damage Increase is added to your Damage Calculations.
- The Damage Bonus % = anatomy / 2 (+ 5% if anatomy at 100.0 or higher)
Anatomy Skill | Damage Bonus |
10 | 5 % |
20 | 10 % |
30 | 15 % |
40 | 20 % |
50 | 25 % |
60 | 30 % |
70 | 35 % |
80 | 40 % |
90 | 45 % |
100 | 55 % |
110 | 60 % |
120 | 65 % |
Healing
- Anatomy adds to the amount you can heal.
- The Healing Bonus % = anatomy / 6
To Cure poisonings with Bandages you need 60 anatomy, and to Resurrect you need 80.
Defensive Ability
When combined with Evaluating Intelligence, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluating Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
- Formula: ( Evaluating Intelligence + Anatomy + 20 ) / 2
Training
Activate the skill via macro or skill button and target a creature other than yourself.