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Difference between revisions of "Rules of Engagement"
From Sanctuary Shard
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;Detect Hidden in Houses | ;Detect Hidden in Houses | ||
:It is not our intention to provide any zero-check solution. Consequently, houses on RPCSS do not provide an instant success when using detect hidden. Players will need to take the skill. | :It is not our intention to provide any zero-check solution. Consequently, houses on RPCSS do not provide an instant success when using detect hidden. Players will need to take the skill. | ||
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+ | ;Binding/Capture | ||
+ | :Only alive characters can be bound or captured. They must have no reasonable method of escape, such as trapped in a room, paralyzed or drained of stamina. | ||
+ | :Three lines of text are required for a capture/bind. If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look. No pulling hairpins out of your butt. |
Revision as of 20:01, 25 August 2019
The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.
We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary please read more ..
Rules of Engagement
It is the expectation of this community that all role-players will:
- Practice sportsmanship
- Give others the benefit of the doubt
With that said we have the following guidelines established by house leaders and staff.
- Turn on your logs
- Please make sure to turn on your Journal logs right now. Please.
- PvP Needs a Reason
- We assume that those playing on our shard expect that another player has a good role-play reason for wanting to start a PvP fight. We assume those reasons have to do with the shard storyline and have depth to them. With that said, here are some of the expectations for PvP.
- While two guilds being at war is nearly enough justification for PvP, it does not include using the at war status for unmotivated murder without role-play. Two warriors, at war, can face off in the street and fight, but running into the bank and stabbing some random guild member you've never even RP'd with in the back just because your guilds are at war, is not.
- Shapechange
- Players should not use smaller than human shape changes in PvP, it is considered unsportsmanlike.
- Fast Boots
- Fast boots will be disabled on the world map when in war mode.
- Looting
- Guilds at war can loot each other. Looting is restricted to weapons and stackable such as arrows, bandages, potions, reagents, and gold. (Mechanics may be implemented to facilitate this). House keys may not be looted. Houses may not be looted.
- No Res-Killing
- Once a character has been (game mech) killed they should not be attacked again unless they re-engage in RP. Characters in death robes should be allowed to gather items off their corpse and exit the scene.
- AFK or Inactive Players
- Do not attack AFK or inactive players. Players who have to go afk on the world map should really make use of the .afk option that creates a journal entry.
- Honor the death
- If you loose you should respect that you have lost and exit the scene quietly with out IC or OOC commentary. If you re-engage then you are open to being attacked again.
- House Ban
- The use of banning from your home is considered an OOC action and should not be used to resolve in character conflict.
- Detect Hidden in Houses
- It is not our intention to provide any zero-check solution. Consequently, houses on RPCSS do not provide an instant success when using detect hidden. Players will need to take the skill.
- Binding/Capture
- Only alive characters can be bound or captured. They must have no reasonable method of escape, such as trapped in a room, paralyzed or drained of stamina.
- Three lines of text are required for a capture/bind. If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look. No pulling hairpins out of your butt.