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Difference between revisions of "Rules of Engagement"

From Sanctuary Shard

Line 4: Line 4:
 
*Restricting looting to weapons and stackables
 
*Restricting looting to weapons and stackables
 
*Disallowing any Rez-killing or house key theft
 
*Disallowing any Rez-killing or house key theft
*Requiring players to stay in character and to have IC reasons for conflict
+
*Requiring players to stay in character and to have IC reasons for conflict. (see below)
 
*No attacking inactive/afk players
 
*No attacking inactive/afk players
 
*Respecting the loss and exiting the scene when dead, etc.
 
*Respecting the loss and exiting the scene when dead, etc.
  
 
These RoE's will be up for player input on a regular review basis.
 
These RoE's will be up for player input on a regular review basis.
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 +
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;From Lara
 +
I'd like to point out that once a guild is at war, and there shouldn't need to be much more "reasons", but that is different then one guy attacking another guy walking along the street without even a merry how you do?

Revision as of 19:59, 14 August 2019

The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.

Expect standard rules of engagement to be implemented. We anticipate:

  • Restricting looting to weapons and stackables
  • Disallowing any Rez-killing or house key theft
  • Requiring players to stay in character and to have IC reasons for conflict. (see below)
  • No attacking inactive/afk players
  • Respecting the loss and exiting the scene when dead, etc.

These RoE's will be up for player input on a regular review basis.


From Lara

I'd like to point out that once a guild is at war, and there shouldn't need to be much more "reasons", but that is different then one guy attacking another guy walking along the street without even a merry how you do?

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