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Difference between revisions of "Rules of Engagement"
From Sanctuary Shard
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*Restricting looting to weapons and stackables | *Restricting looting to weapons and stackables | ||
*Disallowing any Rez-killing or house key theft | *Disallowing any Rez-killing or house key theft | ||
− | *Requiring players to stay in character and to have IC reasons for conflict | + | *Requiring players to stay in character and to have IC reasons for conflict. (see below) |
*No attacking inactive/afk players | *No attacking inactive/afk players | ||
*Respecting the loss and exiting the scene when dead, etc. | *Respecting the loss and exiting the scene when dead, etc. | ||
These RoE's will be up for player input on a regular review basis. | These RoE's will be up for player input on a regular review basis. | ||
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+ | ;From Lara | ||
+ | I'd like to point out that once a guild is at war, and there shouldn't need to be much more "reasons", but that is different then one guy attacking another guy walking along the street without even a merry how you do? |
Revision as of 19:59, 14 August 2019
The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.
Expect standard rules of engagement to be implemented. We anticipate:
- Restricting looting to weapons and stackables
- Disallowing any Rez-killing or house key theft
- Requiring players to stay in character and to have IC reasons for conflict. (see below)
- No attacking inactive/afk players
- Respecting the loss and exiting the scene when dead, etc.
These RoE's will be up for player input on a regular review basis.
- From Lara
I'd like to point out that once a guild is at war, and there shouldn't need to be much more "reasons", but that is different then one guy attacking another guy walking along the street without even a merry how you do?