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Difference between revisions of "The .Spec Window"

From Sanctuary Shard

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* You can use power scrolls to raise the caps of your primary skills over 100 IF, and only if, you forgo one of your crafting skills.
 
* You can use power scrolls to raise the caps of your primary skills over 100 IF, and only if, you forgo one of your crafting skills.
 
* Only skills that are set in the .spec will train over 0.
 
* Only skills that are set in the .spec will train over 0.
* Upon initial arrival in game all of your skills set in .spec will be set to 60.  This lasts for about a week, after which you will have to train from zero.
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* When you use .spec for the first time, skills set in .spec will be set to 60.  You have one week to adjust your .spec skills to your liking and retain 60 skill, after which point if you change your skill set new skills will have to be trained from zero.
 
<noinclude>[[category:UserManual]]
 
<noinclude>[[category:UserManual]]

Revision as of 23:15, 27 July 2019

Sanctuary uses the .spec setting for skill. This allows you to have 4 skills to 100, 4 skills to 80, 4 skills to 60 and 4 craft skills to 100.

  • You can use power scrolls to raise the caps of your primary skills over 100 IF, and only if, you forgo one of your crafting skills.
  • Only skills that are set in the .spec will train over 0.
  • When you use .spec for the first time, skills set in .spec will be set to 60. You have one week to adjust your .spec skills to your liking and retain 60 skill, after which point if you change your skill set new skills will have to be trained from zero.
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