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Revision as of 15:17, 27 June 2019
This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality.
Game Mechanics
The following types of magic exist on Sanctuary:
- Alchemy
- Cooking makes food, inks, dyes, paints, and alchemy potions.Read More..
- Chivalry
- Devotion is a melee support skill that provides improved tanking and parry abilities. Read More ..
- Imbuing
- Imbuing has been deactivated on Sanctuary for the time being.
- Inscription
- This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
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- Magery
- Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
- Meditation
- Meditation both passively and actively regenerates mana. Read More ..
- Mysticism
- This skill is being rewritten, its currently non-functional. Read More ..
- Necromancy
- Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
- Resisting Spells
- Resisting spells reduces the effect/damage of incoming spells. Read more ..
- Spellweaving
- Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
- Spirit Speak
- Spirit Speak allows players to understand dead players as well as channel healing from monster corpses. Read More ..
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Role-Play Magic