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Difference between revisions of "Category:UserManual"
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==Spellcasting Skills== | ==Spellcasting Skills== | ||
− | ;[[Evaluating Intelligence]] | + | ;[[Evaluating Intelligence]] |
+ | :{{: Evaluating Intelligence}} | ||
; [[Imbuing]] | ; [[Imbuing]] | ||
:{{: Imbuing}} | :{{: Imbuing}} | ||
− | ; [[Magery]] | + | ; [[Magery]] |
− | ; [[Meditation]] | + | :{{: Magery}} |
+ | ; [[Meditation]] | ||
+ | :{{: Meditation}} | ||
; [[Mysticism]] present (staff side only) but unchecked | ; [[Mysticism]] present (staff side only) but unchecked | ||
:{{: Mysticism}} | :{{: Mysticism}} |
Revision as of 19:22, 21 June 2019
We will be using the last set of Serv UO scripts that we built. The user manual will contain only those aspects which are non-standard additions. To those who have never played UO before; this wiki does not teach you how to play UO, rather it assumes you know how, and only need to know what is new or different from standard game play. We will make an effort to provide a selection of other websites for players new to the game mechanics.
Contents
List of Custom Features/Scripts
- Passive skill gains
- Does not include crafting skills
- Gains on some skills are temporary after use (magery, etc.)
- Learning from NPC's appears to be 'functional' - there is a dialog for it - but even at 0 you "know all they can teach"
- .spec to set 3 each Primary, Secondary, Tertiary, and Crafting skill caps (100, 80, 60, and 100, respectively)
- Farming is implemented, but not currently listed in the skills window/scroll.
- Herb farming/harvesting seems to be in place, book is in game, but doesn't appear to actually be necessary.
- Horticulture appears to work as in base UO.
- Wine making/brewing does not appear to be in game.
Not Skills
Skills
Barding Skills
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Combat Skills
- Anatomy: Anatomy is a necessary support skill for the melee weapon skills and healing. Read more ..
- Archery: Archery is the skill needed for all bows and cross-bows. Read More ..
- Fencing: The fencing skill is used for most stabbing weapons. Read more ..
- Focus: The Focus skill could be defined as the "Warrior's Meditation Skill." Read me ..
- Healing: Healing allows you to heal close by players with bandages. Read More ...
- Mace Fighting: Mace Fighting is the skill needed to use blunt and mace weapons, including staves. Read more ..
- Parrying: Parrying is used to block melee blows or archery shots from opponents. Read More ...
- Swordsmanship: Swordsmanship is the skill needed for most of the bladed slasher weapons, including daggers, swords, and polearms. Read More ..
- Tactics: Tactics is a necessary support skill for the melee weapon skills. Read Me ..
- Throwing: This skill has been disabled on Sanctuary until the development team can take a look at its functionality. Read More ..
Warrior Specialities
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Crafting Skills
- Alchemy
- Arms Lore
- Basket Weaving
- Blacksmithing
- Herding: Herding is primarily used to butcher animals and make candles.
- Carpentry
- Cartography
- Cooking
- Farming: Farming is used to harvest food and alchemy reagents. Read More ..
- Fletching
- Glassblowing
- Inscription
- Item Identification
- Lumberjacking
- Mining
- Stone Crafting
- Tailoring
- Taste Identification
- Tinkering
Spellcasting Skills
- Evaluating Intelligence
- Evaluating Intelligence is a support skill for Magery. Read More..
- Imbuing
- Imbuing has been deactivated on Sanctuary for the time being.
- Magery
- Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
- Meditation
- Meditation both passively and actively regenerates mana. Read More ..
- Mysticism present (staff side only) but unchecked
- This skill is being rewritten, its currently non-functional. Read More ..
- Necromancy present (staff side only) but unchecked
- Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
- Resisting Spells present, unchecked
- Spellweaving present (staff side only) but unchecked
- Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
- Spirit Speak present, unchecked
Thieving Skills
- Begging
- Detecting Hidden
- Forensic Evaluation
- Hiding
- Lock Picking
- Poisoning
- Remove Trap
- Snooping
- Stealing
- Stealth
Wilderness Skills
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Pages in category "UserManual"
The following 82 pages are in this category, out of 82 total.