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Difference between revisions of "Custom Player Commands"

From Sanctuary Shard

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:target: ''Allow the player to target who should be healed
 
:target: ''Allow the player to target who should be healed
 
:-players-only: ''When searching for the closest target, it will only find player targets instead of pets
 
:-players-only: ''When searching for the closest target, it will only find player targets instead of pets
 +
 +
;.cast <spell ID> [self | partner | cursor]
 +
:Allows you to cast a spell with a dot command. The spell ID is required, but the targeting options are optional. Providing one of the targeting options will force the spell to be cast with that targeting strategy, regardless of what your default strategy is set to. (Note, this ONLY applies to beneficial spells)
 +
:self: ''Force the spell to be cast with you as the target
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:partner: ''Force the spell to be cast with your spell partner as the target (see .partner for details on setting your spell partner)
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:cursor: ''Forces the spell to be cast using a target cursor to allow you to choose the target manually
  
 
;.door
 
;.door
Line 44: Line 50:
 
;.own
 
;.own
 
:Marks an item as owned by you.  
 
:Marks an item as owned by you.  
;.partner
+
 
:Sets a targeted player as your current hunting partner. Certain other commands can operate on your partner directly
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;.partner <bandage | spell>
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:Sets a targeted player as your current bandaging or spell partner. Certain other commands can operate on your partner directly.
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:bandage: ''Sets your partner for bandaging
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:spell: ''Sets your partner for beneficial spell casting that targets a partner
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;[[Precision|.perfection]]
 
;[[Precision|.perfection]]
 
:Activates the Perfection ability in the Precision skill.
 
:Activates the Perfection ability in the Precision skill.
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;.spelloptions
 
;.spelloptions
 
:Allows the players to set several options related to spell casting with Evocation. Mainly this is where you can change your auto-attack spell targeting to allow you to train Evocation on a training dummy.
 
:Allows the players to set several options related to spell casting with Evocation. Mainly this is where you can change your auto-attack spell targeting to allow you to train Evocation on a training dummy.
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;.strategy <self | partner | cursor>
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:Sets your default beneficial spell targeting strategy
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:self: ''Beneficial spells will target you automatically
 +
:partner: ''Beneficial spells will target your spell partner automatically (see .partner for details on setting your spell partner)
 +
:cursor: ''A targeting cursor will be provided to allow you to choose your target manually
  
 
;.useitem <item name>
 
;.useitem <item name>

Revision as of 11:55, 1 September 2020

.arm <set | 1 | 2 | disarm | toggle | bag>
.arm 1: switches to the weapon defined as 1 (.arm set 1)
.arm 2: switches to the weapon defined as 2 (.arm set 2)
.arm disarm: takes any weapon out of your hand
.arm toggle: will switch between 1 and 2, if no weapon equip defaults to 1
.arm bag: allows you to set an arm/disarm bag
.afk or .afk <message>
Every 1 minute, alerts other players that you are away from keyboard with an emote. Move or type ".afk" again to turn it off. Type a message after .afk (like ".afk Be back in 10 minutes") to add a custom message.
.bandage <self | partner | closest | target> [-players-only]
self: Apply a bandage to yourself
partner: Apply a bandage to your chosen partner
closest: Apply a banadage to the closest friendly target
target: Allow the player to target who should be healed
-players-only: When searching for the closest target, it will only find player targets instead of pets
.cast <spell ID> [self | partner | cursor]
Allows you to cast a spell with a dot command. The spell ID is required, but the targeting options are optional. Providing one of the targeting options will force the spell to be cast with that targeting strategy, regardless of what your default strategy is set to. (Note, this ONLY applies to beneficial spells)
self: Force the spell to be cast with you as the target
partner: Force the spell to be cast with your spell partner as the target (see .partner for details on setting your spell partner)
cursor: Forces the spell to be cast using a target cursor to allow you to choose the target manually
.door
Open all doors within 2 tiles of you
.dump
Dumps all items from one container into another
.emote or .e
Brings up a list of animations/sound effects your character can make
.grab <bag | autocarve | options>
Grabs all items on corpses and the ground around you.
bag: sets the bag items are grabbed into.
autocarve: toggles whether to auto-carve bodies when using .grab
options: displays a window to choose what type of loot you wish to grab
.look
We have a lovely custom description system, accessed via .look; this command both looks at others, and gives you access to edit your own. Just do a .look on yourself, then click "Edit Description" at the bottom. You can use some basic html markup here, such as to add a link to a picture you uploaded elsewhere, or to force line breaks. Read Me..
.motd
Sanctuary uses a message of the day command (.MOTD) which also functions as our event calendar. Players can create their own events and tag a location allowing guests to join them at the event location. All players are welcome to create and host events; this is not exclusive to seer-run events only. Read More
.nexttarget <range>
Allows you to cycle through mobs on the screen within the specified range starting with those closet to you. This will change the opponent target and attack the mob.
.own
Marks an item as owned by you.
.partner <bandage | spell>
Sets a targeted player as your current bandaging or spell partner. Certain other commands can operate on your partner directly.
bandage: Sets your partner for bandaging
spell: Sets your partner for beneficial spell casting that targets a partner
.perfection
Activates the Perfection ability in the Precision skill.
.point
Point to a specific spot on the screen. Text will pop up at that spot.
.sort <type>
Similar to moveitems. Moves items in a specific category from one container to another. Valid types are gems, wands, regs, scrolls, armor, weapons, clothing, potions, hides, jewelry. For example, ".sort regs" will move all reagents from one container to another.
.shapechange
Staff member uses .shapechange set human. That sets humanbodyvalue and humanbodyhue. Then they can change the player's body value and play around with hue until the player is satisfied, and then the staff member uses .shapechange set other. This sets otherbodyvalue and otherbodyhue. Staff can also manually set all 4 of these props if they need to.
Players type .shapechange to toggle between human and non-human form
.SkillTitle
Lets you choose which skill title will show on your paperdoll.
.spec
Sanctuary uses the .spec setting for skill. This allows you to have 4 non-craft skills to 100, 4 non-craft skills to 80, 4 non-craft skills to 60 and 3 craft skills to 100. New characters will receive 60 points in all spec'd skills. Read More ..
.spelloptions
Allows the players to set several options related to spell casting with Evocation. Mainly this is where you can change your auto-attack spell targeting to allow you to train Evocation on a training dummy.
.strategy <self | partner | cursor>
Sets your default beneficial spell targeting strategy
self: Beneficial spells will target you automatically
partner: Beneficial spells will target your spell partner automatically (see .partner for details on setting your spell partner)
cursor: A targeting cursor will be provided to allow you to choose your target manually
.useitem <item name>
Uses an item if it is in your backpack. The item name should be the item's name with no spaces. For example, ".useitem spellbook".
.vis / .vislist / .visclear
Lets selected players see you while you are hidden/stealthed. .vis adds a player. Using .vis again on the same player will remove them from your allowed list. .vislist displays who is on your list of allowed players. .visclear deletes everyone from your allowed list.
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