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Difference between revisions of "Medical Knowledge"
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* A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe. | * A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe. | ||
* A player character and NPC Healers might return a player character's "spirit" to a new body. | * A player character and NPC Healers might return a player character's "spirit" to a new body. | ||
− | * Player characters and mobs are known to be able to regenerate damage done by battle | + | * Player characters and mobs are known to be able to regenerate damage done by a battle within minutes. |
* A high skill in camping is known to increase the regeneration of battle damage. | * A high skill in camping is known to increase the regeneration of battle damage. | ||
+ | * Certain martial stances (confidence from precision) is known to increase regeneration. | ||
+ | * ''More not yet programmed ... |
Revision as of 21:59, 20 August 2020
A discussion of what medical and healing knowledge exists within Sanctuary must begin with a statement of what is known reality.
Known Truths
- A player character by means of bandages might "heal" battle damage, stop profuse bleeding, and cure poisons that are considered to be severe.
- A player character and NPC Healers might return a player character's "spirit" to a new body.
- Player characters and mobs are known to be able to regenerate damage done by a battle within minutes.
- A high skill in camping is known to increase the regeneration of battle damage.
- Certain martial stances (confidence from precision) is known to increase regeneration.
- More not yet programmed ...