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Difference between revisions of "Andus Religion"

From Sanctuary Shard

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''It was only by a thin margin of theology that the Kingdom of Andus was able to maintain, for the most part, its own monotheistic worship during the [[Thorn King Era]].  '''Holy Acrab''', kept and held sway in Andus when all other kingdoms fell to the religion of the Andals.  In the decades since the fall, two other gods have come into supremacy in this sun-soaked and jasmine-scented kingdom. '''Cassia''', the hero of Thule and <includeonly>[[Andus Religion|Read More ..]]</includeonly><noinclude>[[Category:Kingdoms]]
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''It was only by a thin margin of theology that the Kingdom of Andus was able to maintain, for the most part, its own monotheistic worship during the [[Thorn King Era]].  '''Holy Acrab''', kept and held sway in Andus when all other kingdoms fell to the religion of the Andals.  In the decades since the fall, two other gods have come into supremacy in this sun-soaked and jasmine-scented kingdom. '''Cassia''', the war hero of Thule and '''Hekanani''', the ancient god-goddess of magic, prophecy and medicine.<includeonly>[[Andus Religion|Read More ..]]</includeonly><noinclude>[[Category:Kingdoms]]
 
 
For more than two thousand years the Kingdom of Andus has been under the sway of conservative monotheistic masculine forces; El, Acrab, Yahweh. While the kingdom did not directly convert to that of the [[Thorn King Era|Thorn King]] the similiarity in the two religions were the cause of numerous treaties often broken when a fanatical ruler came to power in central Cuiveinen.  However, in the last sixty years there has been a rise in worship of polytheistic gods.
 
  
 
=The Sun, the Moon, the Starlit Sky=
 
=The Sun, the Moon, the Starlit Sky=
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Your power has enchanted me, I stand helpless against it.  
 
Your power has enchanted me, I stand helpless against it.  
  
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==Acrab==
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Zuberi: Acrab
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This section of the Ancient Tomes contains information about the world of Comraich, as it existed before the destruction.  The information here is not a reflection of the current state of the world.  For current information you should refer to the wiki.  The full scope of this information can be found in the library in the main player city once known as Telrae.  Other information would have been passed down by word of mouth over the last 500 years.
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Any information that appears to be misplaced, will eventually be cleaned up and moved, please be patient as we make this drastic change to the fiction.
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The scorpion king's form is unknown. This god is rarely if every seen, and he speaks through his prophets. Unlike the other races who typically honor the supposed form of their good, the desert people view scorpions with fear, believing it is a warning from the god that they are not pious enough. Icons of scorpions are typically found at the door way of homes, to say that the inhabitants know what it expected of them. Every 100 years or so, a new prophet, called the priest king, is chosen. The priest king travels around the land, moving among the people, speaking prophecies. 
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In the Year of the Sundering, beginning in the winter of 5054 to the winter of 5055, our holy father came forth, and the reign of the priest kings was ended.
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Acrab is a generous if not warm deity. His blessings come in the form of fertility, luck, riches and intellectual enlightenment. His expectations are steep and while rarely seen, the weight of his displeasure will come if justified. Stories tell of a family who had broken hospitality and slew their guests, and were found later their bodies stung to death by deadly temple scorpions, only the children were spared.
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Dahwa
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The Commandments Of ACRAB
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In the Year of the Sundering, our father Acrab sent word that the ancient contract handed down by him thru the eighth Priest King would be returned to its rightful position as law and commandment of his people.
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I am thy father, thy master, thy judge.  Seek not others before me, for their laws do not govern thee.  And thus I command thee.
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Walk a path of righteousness.  Honor my laws.  Honor thy father and mother.  Honor the blood of my land.  Honor the five treasures that I have given thee. Seek glory in my name. Glory is the sublime balance between justice and mercy.
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Be always the right minded man, forsake lust, ill-will, cruelty and pride.  Suffer not the ignorant, the wicked or those who put themselves above the position I have granted. Understand my truths.  The circle of suffering does not end with this life, and each has the right to walk another turn of the wheel, and thus gain release. 
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Judge not lest ye be judged yourself.  Judgment is reserved for those most high in my eyes.  Forget not that those highest in my eyes are most watched. Make right speech. Let thy speech be both honest and harmonious.  Let not thy words place another in a position lower then thee, speak in full dominion when truth becomes a worthy act.
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Make right action.  Take not that which is not thine by right, by need or by spoil.  Make not right as an excuse for greed.  Speak not of need that which does not nourish your body or the lives of your children.  Wage not war for spoil, gain or dominance.  Remember in all things that I have granted thee free will, let mine gift not destroy thee.
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All other versions of the Dahwa were destroyed by his command.
  
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==Cassia==
  
 
acrab the sky
 
acrab the sky
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==Heka==
  
 
Ma'at - Goddess of truth, justice, and harmony, one of the most important deities in the Egyptian pantheon. She set the stars in the sky and regulated the seasons. Ma'at embodied the principle of ma'at (harmony) which was central to the culture of ancient Egypt. Ma'at walked with one through life, was present in the form of the Feather of Truth at the soul's judgment after death, and continued as a presence in the paradise of the Field of Reeds. She is depicted as a woman wearing a crown with an ostrich feather. The word means "that which is straight" and the concept of harmony infused every aspect of an Egyptian's life. There is a time for every action and aspect of existence within ma'at but all must be recognized and acted upon at appropriate times.  
 
Ma'at - Goddess of truth, justice, and harmony, one of the most important deities in the Egyptian pantheon. She set the stars in the sky and regulated the seasons. Ma'at embodied the principle of ma'at (harmony) which was central to the culture of ancient Egypt. Ma'at walked with one through life, was present in the form of the Feather of Truth at the soul's judgment after death, and continued as a presence in the paradise of the Field of Reeds. She is depicted as a woman wearing a crown with an ostrich feather. The word means "that which is straight" and the concept of harmony infused every aspect of an Egyptian's life. There is a time for every action and aspect of existence within ma'at but all must be recognized and acted upon at appropriate times.  

Revision as of 19:25, 17 July 2020

It was only by a thin margin of theology that the Kingdom of Andus was able to maintain, for the most part, its own monotheistic worship during the Thorn King Era. Holy Acrab, kept and held sway in Andus when all other kingdoms fell to the religion of the Andals. In the decades since the fall, two other gods have come into supremacy in this sun-soaked and jasmine-scented kingdom. Cassia, the war hero of Thule and Hekanani, the ancient god-goddess of magic, prophecy and medicine.

The Sun, the Moon, the Starlit Sky

You are my sun, my moon, my starlit sky, without you, I dwell in darkness. Your power has enchanted me, I stand helpless against it.

Acrab

Zuberi: Acrab

This section of the Ancient Tomes contains information about the world of Comraich, as it existed before the destruction. The information here is not a reflection of the current state of the world. For current information you should refer to the wiki. The full scope of this information can be found in the library in the main player city once known as Telrae. Other information would have been passed down by word of mouth over the last 500 years. Any information that appears to be misplaced, will eventually be cleaned up and moved, please be patient as we make this drastic change to the fiction.

The scorpion king's form is unknown. This god is rarely if every seen, and he speaks through his prophets. Unlike the other races who typically honor the supposed form of their good, the desert people view scorpions with fear, believing it is a warning from the god that they are not pious enough. Icons of scorpions are typically found at the door way of homes, to say that the inhabitants know what it expected of them. Every 100 years or so, a new prophet, called the priest king, is chosen. The priest king travels around the land, moving among the people, speaking prophecies.

In the Year of the Sundering, beginning in the winter of 5054 to the winter of 5055, our holy father came forth, and the reign of the priest kings was ended.

Acrab is a generous if not warm deity. His blessings come in the form of fertility, luck, riches and intellectual enlightenment. His expectations are steep and while rarely seen, the weight of his displeasure will come if justified. Stories tell of a family who had broken hospitality and slew their guests, and were found later their bodies stung to death by deadly temple scorpions, only the children were spared.

Dahwa The Commandments Of ACRAB

In the Year of the Sundering, our father Acrab sent word that the ancient contract handed down by him thru the eighth Priest King would be returned to its rightful position as law and commandment of his people.

I am thy father, thy master, thy judge. Seek not others before me, for their laws do not govern thee. And thus I command thee.

Walk a path of righteousness. Honor my laws. Honor thy father and mother. Honor the blood of my land. Honor the five treasures that I have given thee. Seek glory in my name. Glory is the sublime balance between justice and mercy.

Be always the right minded man, forsake lust, ill-will, cruelty and pride. Suffer not the ignorant, the wicked or those who put themselves above the position I have granted. Understand my truths. The circle of suffering does not end with this life, and each has the right to walk another turn of the wheel, and thus gain release.

Judge not lest ye be judged yourself. Judgment is reserved for those most high in my eyes. Forget not that those highest in my eyes are most watched. Make right speech. Let thy speech be both honest and harmonious. Let not thy words place another in a position lower then thee, speak in full dominion when truth becomes a worthy act.

Make right action. Take not that which is not thine by right, by need or by spoil. Make not right as an excuse for greed. Speak not of need that which does not nourish your body or the lives of your children. Wage not war for spoil, gain or dominance. Remember in all things that I have granted thee free will, let mine gift not destroy thee.

All other versions of the Dahwa were destroyed by his command.

Cassia

acrab the sky greek goddus sun egyptian god moon


Heka

Ma'at - Goddess of truth, justice, and harmony, one of the most important deities in the Egyptian pantheon. She set the stars in the sky and regulated the seasons. Ma'at embodied the principle of ma'at (harmony) which was central to the culture of ancient Egypt. Ma'at walked with one through life, was present in the form of the Feather of Truth at the soul's judgment after death, and continued as a presence in the paradise of the Field of Reeds. She is depicted as a woman wearing a crown with an ostrich feather. The word means "that which is straight" and the concept of harmony infused every aspect of an Egyptian's life. There is a time for every action and aspect of existence within ma'at but all must be recognized and acted upon at appropriate times.

The gods evolved from an animistic belief system to one which was highly anthropomorphic and imbued with magic. Heka was the god of magic and medicine but was also the primordial force, pre-dating all the other gods, who enabled the act of creation and sustained both mortal and divine life. The central value of the Egyptian culture was ma'at - harmony and balance - represented by the goddess of the same name and her white ostrich feather, and it was Heka who empowered Ma'at just as he did all the other deities. Heka was the manifestation of heka (magic) which should be understood to be natural laws which today would be considered supernatural but, to the Egyptians, were simply how the world and the universe functioned. The gods provided people with all good gifts but it was heka which allowed them to do so.

Heka - One of the oldest and most important gods in ancient Egypt. He was the patron god of magic and medicine but was also the primordial source of power in the universe. He existed before the gods and was present in the act of creation although, in later myths, he is seen as the son of Menhet and Khnum and part of the triad of Latopolis. He is depicted as a man carrying a staff and knife, and physicians were known as Priests of Heka. Magic was an integral part of medical practice in ancient Egypt, and so Heka became an important deity for doctors. He was said to have killed two serpents and entwined them on a staff as a symbol of his power; this image (borrowed from the Sumerians, actually) was passed on to the Greeks who associated it with their god Hermes and called it the caduceus. In the modern day, the caduceus is frequently confused with the Rod of Asclepius in iconography related to the medical profession.

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