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Difference between revisions of "Weapon Combat"
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MamaWillow (talk | contribs) m (MamaWillow moved page Weapon damage to Weapon Combat) |
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Revision as of 18:03, 7 July 2020
Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery. Total weapon damage is capped to allow multiple ways to reach maximum damage while reducing the balance juggling necessary without a cap.
The weapon damage formula adds all bonuses for magical items, anatomy, tactics, and strength to determin "New Base Damage". Then all additional damage bonuses applied to the weapon or warrior based on spells or abilities is calculated. The total damage is capped at "New Base Damage" times 3.
- Step 1: ( {random weapon damage} + {exceptional/magic item bonus} )
- Step 2: Mutipled by ( tactics bonus + anatomy bonus + strength bonus ) is {New Base Damage}
- Step 3: Plus ( All other damge bonuses ) which equal Final {weapon damage}
- Step 4: {Weapon damage} is capped at {New Base Damage} * 3
- Tactics
- If the player has tactics over 100, the bonus at 100% is applied in step 2, and the rest of the percentage is applied in step 3. This brings the total damage cap down by a bit. (CC 6.20)