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Difference between revisions of "Category:Native Human"
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;[[Berzerker|Berserkers]] & [[Lycanthrope |Lycanthropes]] | ;[[Berzerker|Berserkers]] & [[Lycanthrope |Lycanthropes]] | ||
− | :Berzerkers and Lycanthropes are technically two separate sub-races, but they share some common heritage. The [[ | + | :Berzerkers and Lycanthropes are technically two separate sub-races, but they share some common heritage. The [[Berzerker]] is one who only shifts into a bear, wolf, or boar\ during battle or times of stress. The [[Lycanthrope]], including the werewolf, is "bitten not born" and can shift at will but must also shift during the full moon. |
:While the differences between the two to some may seem grand a vital similarity rings true to both. Whether the transformation is the culmination of rage and stress when in battle, or the product of infection via a bite, Berserkers and Lycanthropes have often shown the strength exhibited by their shifts are certainly more than skin-deep. | :While the differences between the two to some may seem grand a vital similarity rings true to both. Whether the transformation is the culmination of rage and stress when in battle, or the product of infection via a bite, Berserkers and Lycanthropes have often shown the strength exhibited by their shifts are certainly more than skin-deep. |
Revision as of 18:00, 6 July 2020
The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human.
Humans, and all sub-races, are found in nearly equal measure in all of the five kingdoms. Players who choose to play humans are actually considered demi-human, rather than a regular human. Demi-humans have greater strength, constitution, and reflexes than the average native human (NPC) -- they are heroes able to compete against non-humans.
Human history has been kept, as much as possible, by the world's scholars. And a breif overview might be found in History Vol 3: Humans.
Just as the other races have loose racial leadership the humans have kept a Court of the Night for more than six hundred years. There are 13 appointments where long-lived humans of all kingdoms may hold a seat for a term of nine years. This court, on the surface, seeks to maintain the rights and privileges for all humans. While the bench is consistently comprised of vampires, they are expected to serve the needs of all. This is not a land-based organization. Read More ...
- Limitations
- All human sub-races are weakened by silver, including player heroes (Demi-humans) who are stronger and more resilient than normal NPC humans.
- Physical Traits
- Physical appearance is "human possible".
- All humans and their sub-races were born human with a normal human appearance.
- Shapechange
- Humans, especially demi-humans, have gained the ability to shapeshift along with their cursed lycanthrope and undead kin. Given the very nature of our iconographic world, demi-humans may have or have been granted the ability to embrace their totem or animal spirit. This is restricted to animal shapes and doesn't include any other humanoid race shapes. Berserkers are a perfect example of this.
- Not Humans
- If you wish to play a character that has been possessed by a demon or has a shape change brought about by a magical curse, then the race category is technically one of the Summons & Constructs because it will be salt that is your weakness, rather then silver.
Sub-Races
Sub-Race | This will include any character who was born human, regardless of if it is still human or not. |
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