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Difference between revisions of "Weapon Combat"
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''Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery.<noinclude> | ''Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery.<noinclude> | ||
− | The weapon damage formula is | + | The weapon damage formula adds all bonuses for magical items, anatomy, tactics, and strength as "New Base Damage". Then all additional damage from spells or abilites is calculated. The total damage is capped at "New Base Damage" times 3. |
+ | |||
: ( {random weapon damage} + {exceptional/magic item bonus} ) | : ( {random weapon damage} + {exceptional/magic item bonus} ) | ||
: Mutipled by ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage} | : Mutipled by ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage} | ||
: Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3 | : Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3 | ||
: Equal Final {weapon damage} | : Equal Final {weapon damage} |
Revision as of 22:14, 18 June 2020
Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery.
The weapon damage formula adds all bonuses for magical items, anatomy, tactics, and strength as "New Base Damage". Then all additional damage from spells or abilites is calculated. The total damage is capped at "New Base Damage" times 3.
- ( {random weapon damage} + {exceptional/magic item bonus} )
- Mutipled by ( tactics bonus + anatomy bonus + strength bonus ) is {New Base Damage}
- Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3
- Equal Final {weapon damage}